UI.Decal Class Reference


Detailed Description

A Decal is an image area that does not respond to input events.

Can be used for separators, borders or information icons.

#include <class_u_i_1_1_decal.h>

Inheritance diagram for UI.Decal:
Inheritance graph
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List of all members.

Public Member Functions

  __init__ ()
  __del__ ()
  setImage ()
  image ()
  enter ()
  This procedure is called when the pointer position enters the control.
  exit ()
  This procedure is called when the pointer position exits the control.
  select ()
  This procedure is called to select or deselect the control.
  doPosition ()
  Apply the control's size and position to the node.

Member Function Documentation

UI.Decal.__init__ ( )
UI.Decal.__del__ ( )
UI.Decal.setImage ( )
UI.Decal.image ( )
UI.Decal.enter ( )

This procedure is called when the pointer position enters the control.

Change the control state to be highlighted.

Reimplemented from UI.Control.

UI.Decal.exit ( )

This procedure is called when the pointer position exits the control.

Change the control state to be normal.

Reimplemented from UI.Control.

UI.Decal.select ( )

This procedure is called to select or deselect the control.

Change the control state accordingly.

Reimplemented from UI.Control.

UI.Decal.doPosition ( )

Apply the control's size and position to the node.

Derived classes must override this method.

Reimplemented from UI.Control.


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