StoryboardInterpreter.StateMachine Class Reference


Detailed Description

A simple state machine class with the following parameters:

transitions: current-state + input -> action + next-state

current-state may be None action and/or next-state may be None

state entry actions

#include <class_storyboard_interpreter_1_1_state_machine.h>

Inheritance diagram for StoryboardInterpreter.StateMachine:
Inheritance graph
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List of all members.

Public Member Functions

  __init__ ()
  addTransition ()
  addEntryAction ()
  addInput ()
  processInputs ()
  getState ()

Member Function Documentation

StoryboardInterpreter.StateMachine.__init__ ( )
StoryboardInterpreter.StateMachine.addTransition ( )
StoryboardInterpreter.StateMachine.addEntryAction ( )
StoryboardInterpreter.StateMachine.addInput ( )
StoryboardInterpreter.StateMachine.processInputs ( )
StoryboardInterpreter.StateMachine.getState ( )

StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine
StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine StoryboardInterpreter.StateMachine