A simple state machine class with the following parameters:
transitions: current-state + input -> action + next-state
current-state may be None action and/or next-state may be None
state entry actions
#include
<class_storyboard_interpreter_1_1_state_machine.h>
Public Member Functions |
|
__init__ () | |
addTransition () | |
addEntryAction () | |
addInput () | |
processInputs () | |
getState () |
StoryboardInterpreter.StateMachine.__init__ | ( | ) |
Reimplemented in StoryboardInterpreter.StoryboardPlayerMixin.
StoryboardInterpreter.StateMachine.addTransition | ( | ) |
StoryboardInterpreter.StateMachine.addEntryAction | ( | ) |
StoryboardInterpreter.StateMachine.addInput | ( | ) |
StoryboardInterpreter.StateMachine.processInputs | ( | ) |
StoryboardInterpreter.StateMachine.getState | ( | ) |