#include
<class_stage_interpreter_1_1_stage_interpreter.h>
List
of all members.
Member Function Documentation
StageInterpreter.StageInterpreter.__init__ |
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StageInterpreter.StageInterpreter.getStages |
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StageInterpreter.StageInterpreter.getViewports |
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StageInterpreter.StageInterpreter.activate |
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Abstract - to be implemented by the subclasses.
Performs the operations necessary to place this interpreter into
a ready, active state. Ensure that this base class implementation
is called by the subclass implementation.
Reimplemented from
MessageInterpreter.MessageInterpreter.
StageInterpreter.StageInterpreter.deactivate |
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Abstract - to be implemented by the subclasses.
Performs the operations necessary to place this interpreter into
a passive state. Ensure that this base class implementation is
called by the subclass implementation.
Reimplemented from
MessageInterpreter.MessageInterpreter.
StageInterpreter.StageInterpreter.APPLICATION_CLOSE_SCENE |
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StageInterpreter.StageInterpreter.DOCUMENT_LOADED |
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Treat the first scene (new scene, or opened scene) as a default
stage.
StageInterpreter.StageInterpreter.LOCATOR_SET_ROOT |
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StageInterpreter.StageInterpreter.SET_ORTHO_DRAW_ROOT |
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StageInterpreter.StageInterpreter.VIEWER_LAYOUT |
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Viewer layout has changed, eg.
from single view to left-right views
StageInterpreter.StageInterpreter.STAGE_OPEN |
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Opens the given file as a stage in the current document.
StageInterpreter.StageInterpreter.STAGE_SET_ACTIVE |
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Makes the stage with the given id active (visible) in the
viewport with the given id.
StageInterpreter.StageInterpreter.STAGE_REQUEST_ACTIVE_LIST |
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StageInterpreter.StageInterpreter.STAGE_REQUEST_PARAMETERS |
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Send out the active stages information to allow clients to sync
up.
StageInterpreter.StageInterpreter.STAGE_VIEWPORT_SET_FOCUS |
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StageInterpreter.StageInterpreter.STAGE_ACTIVE_LIST |
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StageInterpreter.StageInterpreter.MODEL_IMPORT_ALLDONE |
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When objects have been imported into the current scene, we need
to set all the imported nodes' visibility masks to match the main
viewport or first viewport.
All imported nodes are assumed to be associated with the first
viewport.
This also covers the case when a scene's models have been
imported into the current stage. See bug 270841.