Import camera path from Maya Mov files.
Read in a Maya .mov file. Convert each line to a key frame and add it into a FBX camera.
Each line in the file has 13 fields: tx ty tz rx ry rz rpx rpy rpz rptx rpty rptz fl where: t* = translate (x,y,z) r* = rotate (x,y,z) rp* = rotate pivot (x,y,z) rpt* = rotate pivot translate (x,y,z) fl = focal length Note that rotate order is assumed to be XYZ
Generated by MEL command: movOut -f "<filename>" -t "<start frame>:<end frame>" <camera>.tx <camera>.ty <camera>.tz <camera>.rx <camera>.ry <camera>.rz <camera>.rpx <camera>.rpy <camera>.rpz <camera>.rptx <camera>.rpty <camera>.rptz <cameraShape>.focalLength
#include
<class_shot_importer_1_1___maya_mov_importer.h>
Public Member Functions |
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__init__ () | |
getDefaultOptions () | |
importCamera () |
ShotImporter._MayaMovImporter.__init__ | ( | ) |
ShotImporter._MayaMovImporter.getDefaultOptions | ( | ) |
ShotImporter._MayaMovImporter.importCamera | ( | ) |