#include
<class_selection_set_builder_1_1_main_view_builder.h>
Public Member Functions |
|
__init__ () | |
applyGroup () | |
Virtual method. |
|
applyImport () | |
Virtual method. |
|
applyLodGroup () | |
Virtual method. |
|
applyMeshGeometry () | |
Virtual method. |
|
applyLodCollapse () | |
Virtual method. |
|
applyLight () | |
Virtual method. |
|
applyRpcGeometry () | |
Virtual method. |
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apply () | |
Add new node types here. |
SelectionSetBuilder.MainViewBuilder.__init__ | ( | ) |
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.applyGroup | ( | ) |
Virtual method.
Override this to handle group nodes but remember to always call the parent class applyGroup method
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.applyImport | ( | ) |
Virtual method.
Override this to handle import nodes but remember to always call the parent class applyImport method
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.applyLodGroup | ( | ) |
Virtual method.
Override this to handle lodGroup nodes but remember to always call the parent class applyGroup method
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.applyMeshGeometry | ( | ) |
Virtual method.
Override this to handle mesh geometry nodes but remember to always call the parent class applyGeometry method
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.applyLodCollapse | ( | ) |
Virtual method.
Override this to handle lodCollapse nodes. Depending on the circumstance either the LodGroup base class or the Group base class method should be called. For now we treat this as a true LodGroup by default.
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.applyLight | ( | ) |
Virtual method.
Override this to handle light nodes but remember to always call the parent class applyNode method
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.applyRpcGeometry | ( | ) |
Virtual method.
Override this to handle image geometry nodes but remember to always call the parent class applyGeometry method
Reimplemented from NodeVisitor.NodeVisitor.
SelectionSetBuilder.MainViewBuilder.apply | ( | ) |
Add new node types here.
Unrecognized node types are processed by applyNode() by default.
Reimplemented from NodeVisitor.NodeVisitor.