A list of available/registered scene preferences.
Basically, a dict wrapper making our scene preferences easier to handle and manipulate. Since we're using constants stated above, there's no name checking needed
#include
<class_scene_preference_i_o_1_1_scene_preference_list.h>
Public Member Functions |
|
__init__ () | |
getMin () | |
Returns None if no range was given on
creation. |
|
getMax () | |
Returns None if no range was given on
creation. |
|
getNames () | |
getRange () | |
getType () | |
getValue () | |
hasPreference () | |
isDefault () | |
registerPreference () | |
setValue () | |
Returns False iff value was out of range,
and was clamped. |
|
setDefault () | |
getDefault () | |
toString () | |
Builds and returns a string of preference
names and their values. |
ScenePreferenceIO.ScenePreferenceList.__init__ | ( | ) |
ScenePreferenceIO.ScenePreferenceList.getMin | ( | ) |
Returns None if no range was given on creation.
ScenePreferenceIO.ScenePreferenceList.getMax | ( | ) |
Returns None if no range was given on creation.
ScenePreferenceIO.ScenePreferenceList.getNames | ( | ) |
ScenePreferenceIO.ScenePreferenceList.getRange | ( | ) |
ScenePreferenceIO.ScenePreferenceList.getType | ( | ) |
ScenePreferenceIO.ScenePreferenceList.getValue | ( | ) |
ScenePreferenceIO.ScenePreferenceList.hasPreference | ( | ) |
ScenePreferenceIO.ScenePreferenceList.isDefault | ( | ) |
ScenePreferenceIO.ScenePreferenceList.registerPreference | ( | ) |
ScenePreferenceIO.ScenePreferenceList.setValue | ( | ) |
Returns False iff value was out of range, and was clamped.
ScenePreferenceIO.ScenePreferenceList.setDefault | ( | ) |
ScenePreferenceIO.ScenePreferenceList.getDefault | ( | ) |
ScenePreferenceIO.ScenePreferenceList.toString | ( | ) |
Builds and returns a string of preference names and their values.