#include
<class_material_selector_1_1_material_selector.h>
List
of all members.
Member Function Documentation
MaterialSelector.MaterialSelector.__init__ |
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MaterialSelector.MaterialSelector.setList |
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MaterialSelector.MaterialSelector.manageButton |
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MaterialSelector.MaterialSelector.manageButtonSize |
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MaterialSelector.MaterialSelector.margin |
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MaterialSelector.MaterialSelector.space |
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MaterialSelector.MaterialSelector.renameWidgetHeight |
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MaterialSelector.MaterialSelector.getMaterial |
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MaterialSelector.MaterialSelector.highlight |
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Call when you want to highlight a control at the specified
position.
Test each control in the UI to see if it contains the given
position.
Return the control containing the position, or None if no
control does.
MaterialSelector.MaterialSelector.scrollUp |
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Call when you want to scroll the UI in response to some event, typically
the mouse wheel.
Scrolling happens only if the mouse pointer is over the
UI.
Return True to indicate the mouse pointer is over the UI and scrolling was attempted.
Note that actual scrolling may not have happened because the
UI is already fully
scrolled up.
MaterialSelector.MaterialSelector.scrollDown |
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Call when you want to scroll the UI in response to some event, typically
the mouse wheel.
Scrolling happens only if the mouse pointer is over the
UI.
Return True to indicate the mouse pointer is over the UI and scrolling was attempted.
Note that actual scrolling may not have happened because the
UI is already fully
scrolled down.
MaterialSelector.MaterialSelector.release |
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Called on a mouse up event, pass along to ListUi to unselect controls Return
True if handled.
MaterialSelector.MaterialSelector.lazyRefresh |
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If this selector is visible, refreshes the UI, with the option to regenerate the
swatch images for the materials.
If it is not visible, the refresh does not happen until the
selector is made visible again.
MaterialSelector.MaterialSelector.updateRequired |
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MaterialSelector.MaterialSelector.setVisible |
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MaterialSelector.MaterialSelector.Frame |
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