#include
<class_lights_ui_1_1_base_lights_ui.h>
List
of all members.
Member Function Documentation
LightsUi.BaseLightsUi.__init__ |
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LightsUi.BaseLightsUi.getLayout |
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LightsUi.BaseLightsUi.doCreate |
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LightsUi.BaseLightsUi.doCleanup |
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LightsUi.BaseLightsUi.doLayout |
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LightsUi.BaseLightsUi.doItemLayout |
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Apply the item layout information to the corresponding item
controls.
LightsUi.BaseLightsUi.createItem |
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LightsUi.BaseLightsUi.removeItem |
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LightsUi.BaseLightsUi.onCreate |
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LightsUi.BaseLightsUi.onClose |
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LightsUi.BaseLightsUi.onLeftClick |
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The behaviour when LMB clicking on the light grip should be:
- shift click adds the light to selection
- ctrl click removes from selection
- normal click removes all other lights from selection, adds this
light to selection.
LightsUi.BaseLightsUi.onContextMenu |
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LightsUi.BaseLightsUi.onDoubleClickRename |
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Called when user double clicks on a light for renaming.
LightsUi.BaseLightsUi.onDoubleClickOpenProperties |
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Called when user double clicks on a light for opening the
properties.
LightsUi.BaseLightsUi.APPLICATION_MODE_CHANGED |
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LightsUi.BaseLightsUi.LIGHT_CHANGED |
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A light has changed somehow, likely with its set of linked
nodes.
The context menus for each light item need to be rebuilt.
LightsUi.BaseLightsUi.LIGHTS_CHANGED |
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Some lights have changed somehow, likely with its set of linked
nodes.
The context menus for each light item need to be rebuilt.
LightsUi.BaseLightsUi.LIGHT_CREATED |
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If a light was created, then update the UI.
Also, select the new light if created from this UI.
LightsUi.BaseLightsUi.LIGHT_REMOVED |
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LightsUi.BaseLightsUi.DELETED |
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If there were light(s) deleted, then update the UI.
LightsUi.BaseLightsUi.UNDELETED |
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If we are undoing a light(s) deletion, then update the UI.
LightsUi.BaseLightsUi.DUPLICATED |
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If a light was duplicated, then update the UI.
LightsUi.BaseLightsUi.NODE_RENAMED |
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If there were lights renamed, then update the UI.
LightsUi.BaseLightsUi.DOCUMENT_LOADED |
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LightsUi.BaseLightsUi.APPLICATION_CLOSE_SCENE |
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LightsUi.BaseLightsUi.APPLICATION_SCENE_IMPORTED |
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LightsUi.BaseLightsUi.STAGE_ACTIVE_LIST |
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