#include
<class_env_scene_selector_1_1_environment_scene_list_ui.h>
Public Member Functions |
|
__init__ () | |
setCurrentSceneItem () | |
createControl () | |
createGroupLayout () | |
The scene list doesn't need to create
layouts for the group. |
|
createItemLayout () | |
Create an item layout. |
|
clickRegion () | |
Determine what area of the list the user
clicked on and then return the types of clicks that the region can
process. |
EnvSceneSelector.EnvironmentSceneListUi.__init__ | ( | ) |
EnvSceneSelector.EnvironmentSceneListUi.setCurrentSceneItem | ( | ) |
EnvSceneSelector.EnvironmentSceneListUi.createControl | ( | ) |
EnvSceneSelector.EnvironmentSceneListUi.createGroupLayout | ( | ) |
The scene list doesn't need to create layouts for the group.
Only items are shown.
EnvSceneSelector.EnvironmentSceneListUi.createItemLayout | ( | ) |
Create an item layout.
What is an item layout?
Must return a list of layouts. A layout is a tuple containing the position and size of a control.
( x, y, width, height, data )
Feel free to attach any data desired to the last data parameter.
EnvSceneSelector.EnvironmentSceneListUi.clickRegion | ( | ) |
Determine what area of the list the user clicked on and then return the types of clicks that the region can process.