#include
<class_env_scene_selector_1_1_env_scene_selector_interpreter.h>
List of all members.
Member Function Documentation
EnvSceneSelector.EnvSceneSelectorInterpreter.getData |
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EnvSceneSelector.EnvSceneSelectorInterpreter.updateSelector |
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EnvSceneSelector.EnvSceneSelectorInterpreter.APPLICATION_MODE_CHANGED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_LOADING_DONE |
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A file import has succeeded.
Call setLoadingEnvironment to let the UI know the import is done.
EnvSceneSelector.EnvSceneSelectorInterpreter.MODEL_IMPORT_DISPLAYED_ALL |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_LOADING_START |
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Note that environments are loaded synchronously.
That means the next MODEL_IMPORT_LOADED/MODEL_IMPORT_FAILED
message indicates the environment is finished being loaded. Also
note that the user cannot cancel out of loading an environment.
EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_LIST |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_CHANGED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_RENAMED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_RENAMED_FROM_LIBRARY |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_ADDED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_REMOVED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_SAVED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_THUMBNAIL_SAVED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_DUPLICATED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.ENVIRONMENT_RESOLVED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.TRIGGER_ITEM_ADDED |
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EnvSceneSelector.EnvSceneSelectorInterpreter.BEHAVIOR_DELETED |
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