BehaviorProxy.BehaviorProxy Class Reference

#include <class_behavior_proxy_1_1_behavior_proxy.h>

Inheritance diagram for BehaviorProxy.BehaviorProxy:
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List of all members.

Public Member Functions

  __init__ ()
  attach ()
  detach ()
  setScrub ()
  getScrub ()
  isValid ()
  isEnabled ()
  isActive ()
  isEmpty ()
  isReady ()
  name ()
  isPlayingBackward ()
  isPlayingForward ()
  openUndoChunk ()
  closeUndoChunk ()
  cancelUndoChunk ()
  validateNodesSelection ()
  addNodes ()
  addNodesConfirm ()
  Add the selected nodes to this behavior.
  removeNodes ()
  selectNodes ()
  selectVisibleNodes ()

Public Attributes

  label = property(__getLabel, __setLabel)
  nodes = property(__getNodes, __setNodes)
  direction = property(__getDirection, __setDirection)
  startDirection = property(__getStartDirection, __setStartDirection)
  behavior

Member Function Documentation

BehaviorProxy.BehaviorProxy.attach ( )
BehaviorProxy.BehaviorProxy.detach ( )
BehaviorProxy.BehaviorProxy.setScrub ( )
BehaviorProxy.BehaviorProxy.getScrub ( )
BehaviorProxy.BehaviorProxy.isValid ( )
BehaviorProxy.BehaviorProxy.isEnabled ( )
BehaviorProxy.BehaviorProxy.isActive ( )
BehaviorProxy.BehaviorProxy.isEmpty ( )
BehaviorProxy.BehaviorProxy.isReady ( )
BehaviorProxy.BehaviorProxy.name ( )
BehaviorProxy.BehaviorProxy.isPlayingBackward ( )
BehaviorProxy.BehaviorProxy.isPlayingForward ( )
BehaviorProxy.BehaviorProxy.openUndoChunk ( )
BehaviorProxy.BehaviorProxy.closeUndoChunk ( )
BehaviorProxy.BehaviorProxy.cancelUndoChunk ( )
BehaviorProxy.BehaviorProxy.validateNodesSelection ( )
BehaviorProxy.BehaviorProxy.addNodes ( )
BehaviorProxy.BehaviorProxy.addNodesConfirm ( )

Add the selected nodes to this behavior.

If there are node conflicts then the user is given the option to proceed or cancel. This method must be called from the ui thread.

BehaviorProxy.BehaviorProxy.removeNodes ( )
BehaviorProxy.BehaviorProxy.selectNodes ( )
BehaviorProxy.BehaviorProxy.selectVisibleNodes ( )

Member Data Documentation

BehaviorProxy.BehaviorProxy.direction = property(__getDirection, __setDirection)
BehaviorProxy.BehaviorProxy.startDirection = property(__getStartDirection, __setStartDirection)

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