#include
<class_behavior_proxy_1_1_behavior_proxy.h>
Public Member Functions |
|
__init__ () | |
attach () | |
detach () | |
setScrub () | |
getScrub () | |
isValid () | |
isEnabled () | |
isActive () | |
isEmpty () | |
isReady () | |
name () | |
isPlayingBackward () | |
isPlayingForward () | |
openUndoChunk () | |
closeUndoChunk () | |
cancelUndoChunk () | |
validateNodesSelection () | |
addNodes () | |
addNodesConfirm () | |
Add the selected nodes to this behavior.
|
|
removeNodes () | |
selectNodes () | |
selectVisibleNodes () | |
Public Attributes |
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label = property(__getLabel, __setLabel) | |
nodes = property(__getNodes, __setNodes) | |
direction = property(__getDirection, __setDirection) | |
startDirection = property(__getStartDirection, __setStartDirection) | |
behavior |
BehaviorProxy.BehaviorProxy.__init__ | ( | ) |
BehaviorProxy.BehaviorProxy.attach | ( | ) |
BehaviorProxy.BehaviorProxy.detach | ( | ) |
BehaviorProxy.BehaviorProxy.setScrub | ( | ) |
Reimplemented in FbxProxy.Proxy, PercentageProxy.Proxy, TriggerProxy.Proxy, and TurntableProxy.Proxy.
BehaviorProxy.BehaviorProxy.getScrub | ( | ) |
Reimplemented in FbxProxy.Proxy, PercentageProxy.Proxy, TriggerProxy.Proxy, and TurntableProxy.Proxy.
BehaviorProxy.BehaviorProxy.isValid | ( | ) |
BehaviorProxy.BehaviorProxy.isEnabled | ( | ) |
BehaviorProxy.BehaviorProxy.isActive | ( | ) |
BehaviorProxy.BehaviorProxy.isEmpty | ( | ) |
Reimplemented in MasterProxy.Proxy.
BehaviorProxy.BehaviorProxy.isReady | ( | ) |
BehaviorProxy.BehaviorProxy.name | ( | ) |
BehaviorProxy.BehaviorProxy.isPlayingBackward | ( | ) |
BehaviorProxy.BehaviorProxy.isPlayingForward | ( | ) |
BehaviorProxy.BehaviorProxy.openUndoChunk | ( | ) |
Reimplemented in FbxProxy.Proxy, PercentageProxy.Proxy, and TurntableProxy.Proxy.
BehaviorProxy.BehaviorProxy.closeUndoChunk | ( | ) |
Reimplemented in FbxProxy.Proxy, PercentageProxy.Proxy, and TurntableProxy.Proxy.
BehaviorProxy.BehaviorProxy.cancelUndoChunk | ( | ) |
Reimplemented in FbxProxy.Proxy, PercentageProxy.Proxy, and TurntableProxy.Proxy.
BehaviorProxy.BehaviorProxy.validateNodesSelection | ( | ) |
BehaviorProxy.BehaviorProxy.addNodes | ( | ) |
BehaviorProxy.BehaviorProxy.addNodesConfirm | ( | ) |
Add the selected nodes to this behavior.
If there are node conflicts then the user is given the option to proceed or cancel. This method must be called from the ui thread.
BehaviorProxy.BehaviorProxy.removeNodes | ( | ) |
BehaviorProxy.BehaviorProxy.selectNodes | ( | ) |
BehaviorProxy.BehaviorProxy.selectVisibleNodes | ( | ) |
BehaviorProxy.BehaviorProxy.label = property(__getLabel, __setLabel) |
BehaviorProxy.BehaviorProxy.nodes = property(__getNodes, __setNodes) |
BehaviorProxy.BehaviorProxy.direction = property(__getDirection, __setDirection) |
BehaviorProxy.BehaviorProxy.startDirection = property(__getStartDirection, __setStartDirection) |