Check surface normals

 
 
 

What are surface normals?

Surface normals indicate the orientation of the polygonal faces making up that surface. Applied materials look best when the normals are facing towards the viewer, so it is sometimes necessary to reverse surface normals. Otherwise, unpredictable results may occur when you apply materials to surfaces, or materials may appear patch-like across adjacent surfaces.

For most imported models, the normals should already be correctly positioned. However, before you start applying materials it is a good idea to use the Show Normals tool to check that all the surface normals face outward and to correct any that need correcting.

To check normals and correct any facing inward

  1. Press F7.

    The model changes its shading to show its normals.

    The outward-facing side of each surface should be blue, and the inward-facing side should be yellow.

    Note

    You cannot assign or edit materials when you are showing normals.

  2. Click over any outward-facing yellow areas to select them.
  3. Select Edit > Reverse Normals (or press F8).

    The selected surface changes to blue, indicating its normals now point the correct way.

    If some patches in the object have reversed normals, you can use the Fix Object Patches tool. See Fix object patches.

  4. Continue correcting the surface normals until all visible exterior surfaces are blue.

    To turn off normals so you can resume editing your scene, press V and select a different visual style.

Face normals to camera to improve patchy appearance

You can choose to override irregular normals so they will not affect the lighting of materials. This may prevent a patchy appearance for paints and other materials (for example in Autodesk Opticore file), especially if you are creating quick design reviews where ambient shadows do not need to be calculated and transparent surfaces will not be ray traced. You should, however, test ambient shadows after doing this if you intent to use them. Ambient shadows do not always behave as expected when normals are facing the camera.

Note

This setting does not affect the appearance of bump maps or ambient shadows in hardware rendering, and transparency and refraction in ray tracing. For surfaces with irregular normals, these will still appear incorrect.

  1. Press F7 to show normals.
  2. Select all of the objects you want affected (or marquee-select the entire model).
  3. Select Edit > Always Face Surface Normals to Camera.

    The selected surfaces change to orange (to indicate their normals are being overridden to face the camera).

  4. To see the normals again, select Edit > Reverse Normals (or press F8) twice to return to their original state on import.
  5. To turn off normals so you can resume editing your scene, press V and select a different visual style.