3D triggers add interactive
control and annotations to your scene while in Presentation mode,
and can be linked together to cause many items to change or activate
at once. A trigger makes specific objects in your scene “clickable”
which can then cause another scene item to be activated in the scene.
Triggers are created and defined in the Behaviors interface, but
can activate behaviors, alternatives, shots, storyboard slides and
environments.
For more information
on Presentation mode, see:
Present the scene
Items that can be triggered
- Alternatives: any
geometry, material, or positional alternative, in any lineup.
- Behaviors: turntables,
keyframe animations, imported FBX animations. With playback direction
and type options.
- Environments: any
environment in the scene.
- Shots: both
animated and still shots.
- Storyboard Slides: containing
many of the items above, triggered at once.
Create a 3D trigger
- Press B to show
the Behaviors interface.
- Select the objects in the scene you wish
to make into a clickable object.
NoteIf an object is selected
when the trigger is created, it will automatically be associated
with the 3D trigger as the clickable geometry in the scene.
- Click the arrow beside the Create button
and select 3D Trigger.
A new 3D trigger is added,
with an icon in the Behaviors interface.
- Right-click the trigger icon and select
the item in the scene to activate when the 3D trigger is clicked.
Associate an item with a 3D trigger
Alternately, an item
can be associated to the trigger, as opposed to associating the
trigger with the item. The results are the same.
- Right-click the item icon in its overlay
interface (Shots, Behaviors, Alternatives, Environments, Storyboard).
- Select Associate Trigger from
the context menu.
All triggers in the scene
will be listed, with any existing associations next to them.
NoteIf a trigger already
has an item associated with it, any new association will overwrite
the previous one, with no undo.
- Select the 3D trigger to associate with
the item.
The item will then be
activated by this trigger, and the icon for the item will have a Trigger
label in the upper left corner of the icon.
View and test interactive 3D triggers
- Press Tab to
enter Presentation mode.
- Place the cursor over your object in
the viewport.
The cursor changes to
a hand, and the name of the 3D trigger is displayed as a tooltip (if
Trigger notifications are enabled).
NoteTo disable the 3D
trigger name from showing as a tooltip, go to the Behaviors menu,
and select .
It will show as unchecked when they are not shown.
- Click on the geometry to activate the
item that is associated with that 3D trigger.
Add geometry to a 3D trigger
To change or expand the
scene geometry that will be clickable in Presentation mode, add objects
to the 3D trigger.
- Press B to show
the Behaviors interface.
- Select the objects in the scene you wish
to make into a clickable object.
NoteIf an object is selected
when the trigger is created, it will automatically be associated
with the 3D trigger as the clickable geometry in the scene.
- Right-click the trigger icon and select Add
Selection To.
The selected objects
will activate the trigger when clicked in Presentation mode.
Remove geometry from a 3D trigger
To change or minimize
the scene geometry that will be clickable in Presentation mode, remove
objects to the 3D trigger.
NoteIf no scene geometry
is associated with a 3D trigger, it will only be activated when
right-clicking the 3D trigger icon and selecting Execute.
- Press B to show
the Behaviors interface.
- Select the objects in the scene you wish
to remove from the 3D trigger.
To see what scene geometry
is already a part of the 3D trigger, right-click the trigger icon
and select Select Visible Contents.
- Right-click the trigger icon and select Remove
Selection From.
The selected objects
will no longer activate the items associated with that trigger.
Link 3D Triggers together
3D triggers can be linked
together or to other behaviors in the scene to activate all at the same
time. Triggers without any geometry associated with them can also
be linked to other triggers to create networks of simultaneous actions
from a single “click” on a single object in the scene.
For more information
on linking behaviors, see:
Link multiple behaviors together