See also Using the Ambient Occlusion filter.
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Specifies the number of intersection rays used at each pixel to determine if any pixel is shadowed.
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Modifies the randomness of each intersection ray’s direction from the starting pixel.
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Specifies how far from each pixel an intersection ray should travel to determine if one pixel is in the shade of another.
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Lightly increases or decreases the shadow effect.
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Heavily increases or decreases the shadow effect.
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Blurs the Ambient Occlusion result with a rendered image.
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Specifies the amount of blurring done.
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Shows the Ambient Occlusion results. These results are not affected by the blur.