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Freeze mesh based on a paint layer

 
 
 
Note Every model in the scene that uses the material whose layers are shown will have freezing applied to it.

To freeze based on a paint layer

  1. Right-click a paint layer, or open the Paint layer menu () and select Freeze from Selected.

    The mesh is frozen based on the levels of luminance in each area. Areas of low luminance (black) receive more freezing, and areas of high luminance (white) less freezing. Areas with no paint (transparent areas) are completely frozen.

    TipTo preview the luminance values of a paint layer before you apply freezing, open the Adjust Color window ( Adjust Color) and set Greyscale to Use luminance. Click Cancel when you're finished previewing the luminance values.

To invert the freeze

  1. Select Edit > Invert Freeze (Shift+I).

Related topics

Freeze mesh based on a sculpt layer

Mask or freeze regions on a model