This reference page is linked to from the following overview topics: FBPose - Poses.
FBObjectPose class.
This class exposes the object used to store the pose of objects.
Definition at line 192 of file fbobjectpose.h.
#include <fbobjectpose.h>

Public Member Functions |
|
| FBObjectPose (char *pName, HIObject pObject=NULL) | |
| Public constructor. |
|
| void | ClearPose () |
| Clear all the data of the pose. |
|
| bool | IsPropertyPoseable (FBProperty &pProperty) |
| Is the property poseable? |
|
| void | CopyObjectPose (const char *pObjectName, FBComponent &pObject) |
| Copy the pose of all the properties of an
object. |
|
| void | CopyPropertyPose (const char *pObjectName, FBProperty &pProperty) |
| Copy the pose of a property of an object.
|
|
| void | PasteObjectPose (const char *pObjectName, FBComponent &pObject) |
| Paste the pose of all the properties of an
object. |
|
| void | PastePropertyPose (const char *pObjectName, FBProperty &pProperty) |
| Paste the pose of a property of an object.
|
|
| void | SetPropertyValue (const char *pObjectName, const char *pPropertyName, double *pValue, int pSize) |
| Set the value of a property in the pose.
|
|
| void | GetPropertyValue (double *pValue, int pSize, const char *pObjectName, const char *pPropertyName) |
| Get the value of a property stored in the
pose. |
|
| bool | IsPropertyStored (const char *pObjectName, const char *pPropertyName) |
| Is the property stored in the pose? |
|
| void | CopyTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions) |
| Copy the transform of an object. |
|
| void | PasteTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions, HFBEvaluateInfo pEvaluateInfo=NULL) |
| Paste the transform of an object. |
|
| void | SetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
| Set the transform of an object in the pose.
|
|
| bool | GetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
| Get the transform of an object in the pose.
|
|
| bool | IsTransformStored (const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Is the transform of this object stored in
the specified TransformType? |
|
| void | MultTransformAllObjects (FBMatrix &pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType) |
| Multiply the transform of all objects in the
pose. |
|
| void | MultTransform (const char *pObjectName, FBMatrix &pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType) |
| Multiply the transform of an objects in the
pose. |
|
| void | MirrorPoseAllObjects (FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
| Mirror the transform of all objects in the
pose. |
|
| void | MirrorPose (const char *pObjectName, FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
| Mirror the transform of an object in the
pose. |
|
| void | RemoveStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Remove the StanceOffset from all the objects
in the pose. |
|
| void | RemoveStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Remove the StanceOffset from an object in
the pose. |
|
| void | AddStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Add the StanceOffset to all the objects in
the pose. |
|
| void | AddStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Add the StanceOffset to an object in the
pose. |
|
| void | CopyFrom (FBObjectPose &pFromPose) |
| Copy everything from a given object.
|
|
| void | CopyPoseDataFrom (FBObjectPose &pFromPose) |
| Copy all the pose data from a given pose.
|
|
| void | CopyPoseAllObjectsTransformFrom (FBObjectPose &pFromPose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Copy all the transforms from a given pose.
|
|
| void | CopyPoseTransformFrom (FBObjectPose &pFromPose, const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Copy the transforms of an object from a
given pose. |
|
Static Public Member Functions |
|
| static void | MirrorRetargetPoseAllObjects (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation) |
| Mirror the transform of all objects in the
SrcPose and retarget the result on the DstPose. |
|
| static void | MirrorRetargetPose (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation, const char *pDstObjectName, const char *pSrcObjectName) |
| Mirror the transform of an object in the
SrcPose and retarget the result on the DstPose. |
|
| FBObjectPose | ( | char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Public constructor.
This constructor is used to create a new object.
| pName | Object name. If pObject is not NULL, pName will be ignored. |
| pObject | For internal use only. |
| void ClearPose | ( | ) |
Clear all the data of the pose.
| bool IsPropertyPoseable | ( | FBProperty & | pProperty | ) |
Is the property poseable?
True if the value of this property can be stored
in the pose.| void CopyObjectPose | ( | const char * | pObjectName, |
| FBComponent & | pObject | ||
| ) |
Copy the pose of all the properties of an object.
| pObjectName | Name of the object to store in the pose. |
| pObject | Object from which we'll read all the property values to store in the pose. |
| void CopyPropertyPose | ( | const char * | pObjectName, |
| FBProperty & | pProperty | ||
| ) |
Copy the pose of a property of an object.
| pObjectName | Name of the object to store in the pose. |
| pProperty | Property from which we'll read the value to store in the pose. |
| void PasteObjectPose | ( | const char * | pObjectName, |
| FBComponent & | pObject | ||
| ) |
Paste the pose of all the properties of an object.
| pObjectName | Name of the object stored in the pose. |
| pObject | Object which will receive the values stored in the pose. |
| void PastePropertyPose | ( | const char * | pObjectName, |
| FBProperty & | pProperty | ||
| ) |
Paste the pose of a property of an object.
| pObjectName | Name of the object stored in the pose. |
| pProperty | Property which will receive the value stored in the pose. |
| void SetPropertyValue | ( | const char * | pObjectName, |
| const char * | pPropertyName, | ||
| double * | pValue, | ||
| int | pSize | ||
| ) |
Set the value of a property in the pose.
| pValue | Value to set. |
| pSize | Number of elements in pValue. |
| pObjectName | Name of the object to set the value. |
| pPropertyName | Name of the property to set the value. |
| void GetPropertyValue | ( | double * | pValue, |
| int | pSize, | ||
| const char * | pObjectName, | ||
| const char * | pPropertyName | ||
| ) |
Get the value of a property stored in the pose.
| pValue | Value to get. |
| pSize | Number of elements in pValue. |
| pObjectName | Name of the object to get the value. |
| pPropertyName | Name of the property to get the value. |
| bool IsPropertyStored | ( | const char * | pObjectName, |
| const char * | pPropertyName | ||
| ) |
Is the property stored in the pose?
| pObjectName | Name of the object. |
| pPropertyName | Name of the property. |
True if the property is stored in the pose.| void CopyTransform | ( | const char * | pObjectName, |
| FBComponent & | pObject, | ||
| FBObjectPoseOptions & | pObjectPoseOptions | ||
| ) |
Copy the transform of an object.
| pObjectName | Name of the object to store in the pose. |
| pObject | Object from which we'll evaluate the transform values to store in the pose. |
| pObjectPoseOptions | PoseOptions used to specify the transform of the reference object (Default: Identity). |
| void PasteTransform | ( | const char * | pObjectName, |
| FBComponent & | pObject, | ||
| FBObjectPoseOptions & | pObjectPoseOptions, | ||
| HFBEvaluateInfo | pEvaluateInfo =
NULL |
||
| ) |
Paste the transform of an object.
| pObjectName | Name of the object stored in the pose. |
| pObject | Object which will receive the transform values stored in the pose. |
| pObjectPoseOptions | PoseOptions used to specify the transform of the reference object, the TransformType and TransformAttributes to paste. |
| pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
| void SetTransform | ( | FBTVector & | pT, |
| FBMatrix & | pRM, | ||
| FBMatrix & | pSM, | ||
| const char * | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Set the transform of an object in the pose.
| pT | Translation to set. |
| pRM | Rotation to set. |
| pSM | Scaling to set. |
| pObjectName | Name of the object to set the transform. |
| pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |
| bool GetTransform | ( | FBTVector & | pT, |
| FBMatrix & | pRM, | ||
| FBMatrix & | pSM, | ||
| const char * | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Get the transform of an object in the pose.
| pT | Translation to get. |
| pRM | Rotation to get. |
| pSM | Scaling to get. |
| pObjectName | Name of the object to get the transform. |
| pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |
True if the transform was found in the pose.| bool IsTransformStored | ( | const char * | pObjectName, |
| FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
| ) |
Is the transform of this object stored in the specified TransformType?
| pObjectName | Name of the object. |
| pPoseTransformType | Transform type in which to check. |
True if the transform of this object is stored in
the specified TransformType (Local, Global and LocalRef).| void MultTransformAllObjects | ( | FBMatrix & | pGX, |
| FBModelTransformationMatrix | pTransformAttribute, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Multiply the transform of all objects in the pose.
| pGX | Transformation matrix to apply. |
| pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
| pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
| void MultTransform | ( | const char * | pObjectName, |
| FBMatrix & | pGX, | ||
| FBModelTransformationMatrix | pTransformAttribute, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Multiply the transform of an objects in the pose.
| pObjectName | Name of the object. |
| pGX | Transformation matrix to apply. |
| pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
| pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
| void MirrorPoseAllObjects | ( | FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ) |
Mirror the transform of all objects in the pose.
| pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
| void MirrorPose | ( | const char * | pObjectName, |
| FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ||
| ) |
Mirror the transform of an object in the pose.
| pObjectName | Name of the object to mirror. |
| pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
| void RemoveStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
| FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
| ) |
Remove the StanceOffset from all the objects in the pose.
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
| void RemoveStanceOffset | ( | const char * | pObjectName, |
| FBObjectPose & | pStancePose, | ||
| FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
| ) |
Remove the StanceOffset from an object in the pose.
| pObjectName | Name of the object. |
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
| void AddStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
| FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
| ) |
Add the StanceOffset to all the objects in the pose.
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
| void AddStanceOffset | ( | const char * | pObjectName, |
| FBObjectPose & | pStancePose, | ||
| FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
| ) |
Add the StanceOffset to an object in the pose.
| pObjectName | Name of the object. |
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
| static void MirrorRetargetPoseAllObjects | ( | FBObjectPose & | pDstPose, |
| FBObjectPose & | pSrcPose, | ||
| FBObjectPose & | pDstStancePose, | ||
| FBObjectPose & | pSrcStancePose, | ||
| FBVector4< double > & | pMirrorPlaneEquation | ||
| ) | [static] |
Mirror the transform of all objects in the SrcPose and retarget the result on the DstPose.
| pDstPose | Destination pose to receive the result. |
| pSrcPose | Source pose to mirror. |
| pDstStancePose | Stance pose for the DstPose. |
| pSrcStancePose | Stance pose for the SrcPose. |
| pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
| static void MirrorRetargetPose | ( | FBObjectPose & | pDstPose, |
| FBObjectPose & | pSrcPose, | ||
| FBObjectPose & | pDstStancePose, | ||
| FBObjectPose & | pSrcStancePose, | ||
| FBVector4< double > & | pMirrorPlaneEquation, | ||
| const char * | pDstObjectName, | ||
| const char * | pSrcObjectName | ||
| ) | [static] |
Mirror the transform of an object in the SrcPose and retarget the result on the DstPose.
| pDstPose | Destination pose to receive the result. |
| pSrcPose | Source pose to mirror. |
| pDstStancePose | Stance pose for the DstPose. |
| pSrcStancePose | Stance pose for the SrcPose. |
| pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
| pDstObjectName | Name of the object in the DstPose to receive the mirror of the SrcPose. |
| pSrcObjectName | Name of the object to mirror from the SrcPose. |
| void CopyFrom | ( | FBObjectPose & | pFromPose | ) |
Copy everything from a given object.
| pFromPose | Pose from which to copy. |
| void CopyPoseDataFrom | ( | FBObjectPose & | pFromPose | ) |
Copy all the pose data from a given pose.
| pFromPose | Pose from which to copy the data. |
| void CopyPoseAllObjectsTransformFrom | ( | FBObjectPose & | pFromPose, |
| FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
| ) |
Copy all the transforms from a given pose.
| pFromPose | Pose from which to copy the data. |
| pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
| void CopyPoseTransformFrom | ( | FBObjectPose & | pFromPose, |
| const char * | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
| ) |
Copy the transforms of an object from a given pose.
| pFromPose | Pose from which to copy the data. |
| pObjectName | Name of object to copy the transform from. |
| pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |