In the following procedure, you create a Parent-Child relationship between the Servo arm and Mia’s shoulder.
To connect the extra limb to the character:
- Switch to X-Ray display mode (Ctrl-A) in the Viewer window.
NoteToggle between Normal mode, Models Only mode, and X-Ray mode using the keyboard shortcuts Ctrl-A.
- In the Character Controls window, make sure Mia is selected as the current character.
- Click in the Viewer window then do the following:
- Press Ctrl-W to switch to the Schematic view.
- Right-click in the Schematic view and select Auto-Arrange and then Arrange-All from the contextual menu.
- Press A to see all the nodes in the Schematic view.
The Schematic view displays a hierarchy for Mia’s skeleton (A), Mia’s Control rig (B), and a third hierarchy for the Servo
arm (“ServoMaster”, C).
- Zoom in on the Servo arm (ServoMaster) hierarchy at the right of the view (C) and select the ServoMaster node.
- Switch back to the Producer camera view (Ctrl-W) and zoom in on Mia’s right shoulder. The ServoMaster node null is still selected.
- Press the P keyboard shortcut to activate Parenting mode, then drag the ServoMaster null to the Mia:RightShoulder bone (A).
The bone is highlighted green as you parent the Servo arm. This parents the Servo arm to the right shoulder bone (B).
- Switch to the Schematic view to verify that the Servo arm is a child of the Mia:RightShoulder bone.
NoteThe Mia:RightShoulder node is found on the left side of the Schematic view. If you have not already done so, right-click and
select Auto arrange to clean up the hierarchy.
- Switch back to the Producer Perspective view.
- Select the ServoControl effector at the end of Mia’s Servo arm (A), make sure you are back in Parenting mode, and parent it
to Mia’s right shoulder bone as well.
- Switch to the Schematic view to verify that the ServoControl effector is a child of the Mia:RightShoulder bone.