Character Controls

 
 
 

The unified Character Controls window help to perform multiple character setup tasks.

The following figure shows the Character Controls window, in the default mode.

Character Controls window A. Character Controls menu button B. Start pane C. Character menu D. Source menu

Start pane

The buttons in this pane help you to quickly begin the character setup process. For example, defining a skeleton, creating a HumanIK skeleton, or importing a motion capture example into a scene.

When you drag and drop the Actor or Character asset from the Resources > Asset Browser > Templates > Characters folder into the Viewer, the Character Controls window appears as shown below:

With the Actor asset

With the Character asset

The following table provides a brief overview of tasks that you can perform using the Character Controls:

To...   Do this
Create a Control rig  

Select Control Rig from the Source menu

or

Select > Create > Control Rig.
Change the appearance of rig effectors   Select > Edit > Controls > Rig Look, then select an effector style.
Change to Full Body keying and manipulation mode   Click .
Change to Body Part keying and manipulation mode   Click .
Display the skeleton of the character   Click .
Set the animation source for the current character   Select another HumanIK defined character by name from the Source menu.
Create an auxiliary or pivot effector   Right-click an IK effector cell and select Create Aux Effector or Create Aux Pivot.
Remove an auxiliary or pivot effector   Select the effector in the scene and press the Delete key.
Pin an effector in Translation   Select the corresponding IK effector cell, then click .
Pin an effector in Rotation   Select the corresponding IK effector cell, then click .
Temporarily release all pinning   Click .
Bake the active Source onto the current Character  

Select > Bake > Bake To Skeleton

or

Select > Bake > Bake To Control Rig.

Edit retargeting parameters in the Attribute Editor   Select > Edit > Definition > Edit Properties.

When you load a character that contains a Control rig, the Character Controls window appears as shown below: