Retiming key movements in animation

 
 
 

To retime key movements in an animation, you can create retime markers in the FCurves pane, then drag them to adjust the timing of key movements.

To create retime markers:

  1. Select the object with animation.
  2. In the FCurves editor, select the channels (T, R, or S).
  3. In the FCurves toolbar, click .

    This activates the Retime mode in the FCurves editor.

    FCurves editor A. Retime Tool C. T and R channels selected

  4. Double-click on the FCurves pane to add retime markers around segments of the animation curves you want to retime.
    NoteAdd a single marker to reposition the marker or to ripple all animation out from a single point.

    Single retime marker added A. Time bar (thin upper and lower part) to reposition the marker B. Handle (thicker middle part) to retime animation

  5. Add two or more markers to retime the time span between them.

    For example, in the following figure, two markers are added at frames 5 and 20 to retime animation between them.

    Retime markers A. Solid line between markers B. Delete icon

When there are multiple retime markers, a solid line displays between each pair of markers. It indicates that dragging either marker affects any keys between the first marker and the next. Dragging two retime markers further apart slows the motion between them, and dragging them closer together speeds it up.

To delete a retime marker, click the Delete icon or double-click anywhere on the marker.

When you drag the marker, the timing of the animated object in the Timeline of Transport Controls window and in the scene loaded in the Viewer window is changed.

TipTo exit the retime mode, click .
TipIn the retime mode, press Shift+mouse drag to move the FCurves grid, Ctrl+mouse scroll to zoom in and zoom out the view, and hold Shift and select multiple retime markers.