Materials working with shaders and textures
 
 
 

Some of the effects of materials, such as detail and reflectivity, can be also achieved with shaders or textures. Used together these can give simple grey models surfaces which resemble glass, metal, skin, and so on.

Vase with materials, textures, and shaders added

A model’s material properties may be used by the texture settings when applying textures, and by the shader settings when applying certain shaders.

Materials and textures

Attach textures or Layered textures to a Material’s properties. For example, you can attach a texture to the Material’s Diffuse property to add color and detail to the model’s surface. See Adding a texture to a material and Detaching textures.

For other Material properties, the attached texture can only display in the Viewer when a type of shader is applied to the model. For example, to see the texture attached to the Normal Map property, apply a Bump Map shader and add a light to the scene.

Materials and shaders

The results of some material settings applied to a model may not display in the Viewer window. You must use shaders with advanced Material settings to see the results in the Viewer window. The advanced settings that need shaders are as follows:

Material settings Shader See
Transparency Flat, Light, and Dynamic Light Making an object transparent
Reflectivity Reflection Reflection effects
Bump Map and Normal Map Bump Map Creating a Bump Map
Displacement Custom shaders Displacement settings
Texture attached to a Material property. Only the Diffuse property does not need a shader. Custom shaders Textures
NoteCustom shaders are created using the Open Reality® SDK.
See Also