A Marker set links optical motion data to the Actor asset, matching the motion data to the Actor’s body parts. Linking the Actor to the optical data through a Marker set lets you preview the optical motion data on the Actor.
To create and define a Marker set with optical data:
Motion capture data loaded in the scene
Ideally, the markers load in a T-stance facing the positive Z-axis. When capturing motion data, you should always start or end your take with the performer in a T-stance facing the positive Z-axis.
Actor added to the scene
The name “Actor” appears in the Actors folder of the Scene browser, the Actor Settings display in the Navigator window, and a gray model displays in the scene.
As you drag markers into the Actor representation in the Actor Settings, white markers representing the Marker set appear around the light blue optical sensors in the Viewer window. The cells in the Actor representation display the number of markers affecting each body part, and the names of the sensors appear in the Object(s) List.
Make sure to deselect each marker after you are finished dragging it, otherwise it is dragged into each successive cell. When using a Glove device, place hand markers into the wrist cells, and the Glove reference into the Glove reference fields in the hand cells. To see the Glove reference fields, click the hand cell in the Actor representation.
The Actor is active, and the position of the sensors match the Actor’s body parts. The Marker set links the sensors and the Actor, letting the Actor move using the optical motion data.
After you have created a Marker set for an Actor, you can select the Actor as a motion source for a characterized character.