Defining hand floor contact for a character
 
 
 

To define hand floor contact for a character:

  1. Select a character in the Scene browser.
  2. Select > Show/Hide > Floor Contact In the Character Controls, to make the hand floor contact markers on your character visible.
    Note

    You must be in X-Ray display mode in the Viewer window to see the floor contact markers.

    Green and blue floor contact markers display around your character’s hands and feet.

  3. Expand the Floor Contacts heading in the properties area of the Character settings pane and activate the Hands Floor Contact option.
  4. Expand the Hands Floor Contacts Setup heading and select the Hands Contact Type that you want to use.
  5. Use the other Hands Floor Contact Setup properties to make any adjustments to the floor contact that you require.
  6. In the Viewer window, translate the floor contact markers to position them around your character’s hands.

    If you are working with a humanoid model, the hand markers should display just under the wrist, the base of the palm, and the base of the fingers (not including the thumb).

    Moving one hand marker adjusts the other markers accordingly. For example, when you adjust the green markers on the character’s left hand, the blue markers on the right hand are adjusted as well.

Your character’s hands are now ready to interact naturally with the defined floor. If you have not defined a floor for the hands, the plane at 0 on the Y-axis is used as the floor.