Stiffness properties
 
 
 

In the Character Settings, the Stiffness group of properties let you determine the extent to which certain body parts resist when being transformed.

By default, the stiffness settings are set to replicate human movement. Some body parts that typically start by moving slowly, such as the hips, take more time or a more exaggerated movement to move quickly.

To control the amount of stiffness, drag the setting’s slider, or type a value in the numerical field. Use the following guidelines when manipulating stiffness:

Some body parts have additional stiffness settings or function differently than described above. Additional settings and exceptions are described in the rest of this section.

Hips Stiffness

The Hips Stiffness setting lets you set the percentage of resistance for the hips. You can also expand the Hips stiffness setting to view the Enforce Gravity setting.

Setting Description
Enforce Gravity Forces the character’s hips between its feet. By default, Hips Enforce Gravity is set to 60%. You must set Hips Stiffness to a value other than zero to take advantage of the Enforce Gravity setting.

Left/Right Arm Stiffness

The left/right arm stiffness settings include additional settings for adjusting the stiffness and limits of elbow bending. Left/Right Arm Stiffness must be set to a value other than zero to take advantage of these additional stiffness limits.

Setting Description
Left/Right Elbow Max Extension Use this setting to damp the left or right arm as it fully extends, to prevent elbow and limb snapping. The higher the value, the more gradually the limb extends. By default, a value of 50 corrects most limb snapping.
Left/Right Elbow Compression Factor Use these settings to change the stiffness of an extended arm as it bends. At 100% (full effect) the extended arm doesn’t bend, but instead pushes the character’s chest, moving the character.

Spine Stiffness

Spine Stiffness is effective on Characters that have complicated spines. This option stiffens the rotation of a Character’s spine so that bending the character appears more rigid when bending.

At 100%, the spine is rigid. Bending is not compensated for by every spine object. At 0%, the effect is the same as disabling the option, so the spine bends freely.

Left/Right Leg Stiffness

The left/right leg stiffness settings include additional settings for adjusting the stiffness and limits of knee bending. Left/Right Leg Stiffness must be set to a value other than zero to take advantage of these additional stiffness limits.

Setting Description
Left/Right Knee Max Extension Use these settings to damp the leg as it fully extends, to prevent knee and limb snapping. The higher the value, the more gradually the limb extends. By default, a value of 50 corrects most limb snapping.
Left/Right Knee Compression Factor Use these settings to change the stiffness of an extended leg as it bends. At 100% (full effect) the extended leg doesn’t bend, but instead pushes the character’s hips, moving the character.

Related Topics