Copying Character Extension animation
 
 
 

Once you have set up your Character Extensions correctly, there are two ways to copy animation between them. If you have two characters with Extensions in the same scene, you can copy the Extension animation as you retarget animation from character to character. Or, if you have saved Character Extension animation using the Save Character Animation option in the Character Controls, you can copy the animation onto characters in other scenes or reload them onto the same character using the Load Character Animation option.

See Copying animation between two Character Extensions for information on setting up Extensions for copying animation.

To copy Character Extension animation between two characters in a scene:

  1. Make sure that the target character has a Control rig attached.
  2. From > Source, select Character as the Input Type for the target character, and select the source character as the Input Source if it is not automatically selected.
  3. In the Character Controls, select > Character > Retarget.
  4. In the Retargeting Options dialog box that appears, activate the Copy Character Extension Animation option and click Ok.

    The animation is copied from the source Character Extension to the target Character Extension.

  5. To see the result, in the Character Controls window, select > Source > Control rig as the Source for the target character.
    Note

    Although Character Extension animation can be included during retargeting, the Extension animation itself is not retargeted. The local Character Extension animation is copied directly, so if the axes of objects in both Extensions are not set up in a similar way, unexpected results may occur.

To copy saved Character Extension animation:

  1. Make sure that the target character has a Control rig attached, unless you plan to activate the Replace Control Rig option in the Load Character Animation Options.
  2. From the Character Controls window, select > File > Load Character Animation.
  3. Navigate to select an .fbx file containing Character Extension animation that was saved using the Save Character Animation option, then click Open.
  4. In the Load Character Animation Options dialog box that appears, activate the Process Animation option in the Character Extensions area and click Open.
    Note

    Always disable the Copy Missing Character Extensions option if you only want to copy animation between two Extensions.

    The animation is copied from the source Character Extension in the .fbx file to the target Character Extension in your scene.