Character motion capture workflow
 
 
 

In order to connect recorded motion data to a character, you need to use an Actor asset. Once this process is complete, the character can move according to the motion data defined in the Actor’s Marker set.

When you are satisfied with your mapping, you can drive the character independently of the recorded data by transferring (plotting) the data to your character’s skeleton. You can then export your plotted character and open it in other 3D software.

The following procedure summarize the process of connecting a character to motion capture data:

  1. Add an Actor asset to the scene. See Creating an Actor.
  2. Merge your motion data file into the scene.
  3. Create a Marker set. See Creating a Marker set.
  4. Connect the Actor to your character. See Connecting an Actor to a character.
  5. Adjust the connection between the Actor and character. See Adjusting a character connected to an Actor.
  6. Optional: Plot the motion data to the character. See Plotting animation to a character’s skeleton.