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MRenderProfile Class Reference

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Detailed Description

Render profile.

The MRenderProfile class describes the rendering APIs and algorithms supported by a given rendering entity (e.g. a shading node, a renderer). A single profile can contain multiple entries allowing, for example, a shading node to specify that it supports both OpenGL and Direct3D rendering. The profile entries refer to renderers rather than rendering APIs as the rendering elements may depend on specific services, information or algorithms implemented by the renderer (e.g. a global light table, or render state cache).

Examples:

D3DViewportRenderer.cpp, hlslShader.cpp, and hlslShader.h.

#include <MRenderProfile.h>

List of all members.

Public Types

enum   MStandardRenderer { kMayaSoftware, kMayaOpenGL, kMayaD3D }
 

Maya's internal renderers.

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Public Member Functions

  MRenderProfile ()
  Create a new empty render profile.
  ~MRenderProfile ()
  Class destructor.
unsigned int  numberOfRenderers () const
  Find the number of renderers in this profile.
void  addRenderer (MStandardRenderer renderer)
  Add one of Maya's internal renderers to this render profile.
void  addRenderer (const MString &name, float version)
  Add a custom entry to this render profile.
bool  hasRenderer (MStandardRenderer renderer) const
  See if a Maya renderer is listed in this profile.
bool  hasRenderer (const MString &name, float version) const
  Find a custom entry in this render profile.

Member Enumeration Documentation

Maya's internal renderers.

Enumerator:
kMayaSoftware 

 

kMayaOpenGL 

 

kMayaD3D 

 


Member Function Documentation

unsigned int numberOfRenderers ( ) const

Find the number of renderers in this profile.

Returns:
The number of renderers.
void addRenderer ( MStandardRenderer  renderer )

Add one of Maya's internal renderers to this render profile.

Parameters:
[in] renderer The internal Maya renderer to add to this profile.
void addRenderer ( const MString name,
float  version 
)

Add a custom entry to this render profile.

The name and version specified must correspond to a renderer registered with Maya. Currently, only Maya's internal renderers (just named after the APIs they use: "OpenGL", "D3D", or "Software") are supported. When registering support for Maya's internal renderers, it's simpler to use the other version of this method.

Parameters:
[in] name The name of the renderer.
[in] version The version of the renderer or rendering API.
bool hasRenderer ( MStandardRenderer  renderer ) const

See if a Maya renderer is listed in this profile.

Parameters:
[in] renderer The internal Maya renderer to search for
Examples:
D3DViewportRenderer.cpp.
bool hasRenderer ( const MString name,
float  version 
) const

Find a custom entry in this render profile.

Parameters:
[in] name The name of the renderer.
[in] version The version of the renderer or rendering API.

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