Public Member Functions | Static Public Member Functions

MMeshIntersector Class Reference

This reference page is linked to from the following overview topics: スレッド化と Maya.


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Detailed Description

Mesh intersector.

The MMeshIntersector class contains methods for efficiently finding the closest point to a mesh. An octree algorithm is used to find the closest point.

The create() method builds the internal data required for the algorithm. As a result, calls to it should be minimized as it is a heavy operation.

This class allows multiple threads to evaluate closest points simultaneously as the method getClosestPoint is threadsafe.

Examples:

closestPointCmd.cpp.

#include <MMeshIntersector.h>

List of all members.

Public Member Functions

  MMeshIntersector (void)
  Constructor.
virtual  ~MMeshIntersector (void)
  Destructor.
MStatus  create (MObject &meshObject, const MMatrix &matrix=MMatrix::identity)
  This method creates the data required by the intersector.
bool  isCreated (void)
  This method returns true if the intersector is created.
MStatus  getClosestPoint (MPoint &point, MPointOnMesh &meshPoint, double maxDistance=DBL_MAX)
  This method finds the closest point.

Static Public Member Functions

static const char *  className ()
  Returns the name of this class.

Member Function Documentation

MStatus create ( MObject meshObject,
const MMatrix matrix = MMatrix::identity 
)

This method creates the data required by the intersector.

It is a heavy operation that should be called only when necessary.

Parameters:
[in] meshObject a kMesh or kMeshData object
[in] matrix specify the mapping to apply for transforming points that are specified in the getClosestPoint method into the object space of the mesh.
Returns:
Status code
Status Codes:
Examples:
closestPointCmd.cpp.
bool isCreated ( void  )

This method returns true if the intersector is created.

False is return otherwise.

MStatus getClosestPoint ( MPoint point,
MPointOnMesh &  meshPoint,
double  maxDistance = DBL_MAX 
)

This method finds the closest point.

Information is returned in the meshPoint object.

This method is threadsafe.

Parameters:
[in] point Specifies the location for which to evaluate the closest point on the mesh. `point' is transformed using the matrix parameter passed to the create() method, so for example if your matrix maps world to object space, then `point' should be specified in world space.
[out] meshPoint Resulting closest point in object space.
[in] maxDistance Maximum distance to consider in object space.
Returns:
Status code
Status Codes:
Examples:
closestPointCmd.cpp.
const char * className ( ) [static]

Returns the name of this class.

Returns:
Name of this class.

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