Class which defines a 2d geometry quad render.
#include <MViewport2Renderer.h>
Public Member Functions |
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MQuadRender (const MString &name) | |
Constructor for a named quad render.
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virtual | ~MQuadRender () |
Default destructor for a quad
render. |
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virtual const MShaderInstance * | shader () |
Shader to use when rendering a quad.
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virtual MClearOperation & | clearOperation () |
Get the scene clear operation. |
MQuadRender | ( | const MString & | name | ) |
Constructor for a named quad render.
[in] | name | Name of renderer. |
const MShaderInstance * shader | ( | ) | [virtual] |
Shader to use when rendering a quad.
MClearOperation & clearOperation | ( | ) | [virtual] |