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MGeometryRequirements Class Reference

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Detailed Description

Image manipulation.

MGeometryRequirements stores the collection of MGeometryRequirementsData arrays which describe a Maya surface, including per-component data such as UV mapping and colour.

Examples:

D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.

#include <MGeometryRequirements.h>

List of all members.

Public Member Functions

  MGeometryRequirements ()
  Default constructor.
  ~MGeometryRequirements ()
  Destructor.
void  addPosition ()
  Add position to the set of required elements.
void  addComponentId ()
  Add component id to the set of required elements.
void  addNormal ()
  Add normal to the set of required elements.
void  addTexCoord (const MString &uvSetName)
  Add a texture coordinate set to the list of required elements.
void  addTangent (const MString &uvSetName)
  Add a tangent set to the list of required elements.
void  addBinormal (const MString &uvSetName)
  Add a binormal set to the list of required elements.
void  addColor (const MString &colorSetName)
  Add a color set to the list of required elements.
void  addFaceOffsets ()
  Add face offsets to the set of required elements.

Friends

class  MGeometryManager
class  MPxHardwareShader

Constructor & Destructor Documentation

Default constructor.

Initialized to no requirements.


Member Function Documentation

void addTexCoord ( const MString name )

Add a texture coordinate set to the list of required elements.

Parameters:
[in] name the name of the uv set to add
Examples:
D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.
void addTangent ( const MString name )

Add a tangent set to the list of required elements.

Parameters:
[in] name the name of the uv set to add tangent data for
Examples:
D3DGeometryItem.cpp, and OpenGLViewportRenderer.cpp.
void addBinormal ( const MString name )

Add a binormal set to the list of required elements.

Parameters:
[in] name the name of the uv set to add binormal data for
Examples:
D3DGeometryItem.cpp, and OpenGLViewportRenderer.cpp.
void addColor ( const MString name )

Add a color set to the list of required elements.

Parameters:
[in] name the name of the color set to add
Examples:
D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.
void addFaceOffsets ( )

Add face offsets to the set of required elements.

Face offsets are used internally to calculate component-indexed data such as shading group membership. Note that geometry data is cached internally, so it is important to call this method whenever you use MGeometryRequirements if you will ever require this information.


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