Public Member Functions | Protected Member Functions

MFnMessageAttribute Class Reference

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Detailed Description

Message attribute function set.

Function set for message attributes. A message attribute is a dependency node attribute that does not transmit data. Message attributes only exist to formally declare relationships between nodes. By connecting two nodes via message attributes, a relationship between those nodes is expressed. Message attribute connections can be traversed in the same manner as any other connection in the dependency graph.

#include <MFnMessageAttribute.h>

Inheritance diagram for MFnMessageAttribute:
Inheritance graph
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List of all members.

Public Member Functions

virtual MFn::Type  type () const
  Function set type.
virtual  ~MFnMessageAttribute ()
  Destructor.
  MFnMessageAttribute ()
  Default constructor.
  MFnMessageAttribute (MObject &object, MStatus *ReturnStatus=NULL)
  Constructor.
MObject  create (const MString &fullName, const MString &briefName, MStatus *ReturnStatus=NULL)
  Creates a Message attribute object.
  MFnMessageAttribute (const MObject &object, MStatus *ReturnStatus=NULL)
  Constructor.

Protected Member Functions

virtual const char *  className () const
  Class name.

Constructor & Destructor Documentation

MFnMessageAttribute ( MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:
MFnMessageAttribute ( const MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:

Member Function Documentation

MFn::Type type ( ) const [virtual]

Function set type.

Return the class type : MFn::kMessageAttribute.

Reimplemented from MFnAttribute.

const char * className ( ) const [protected, virtual]

Class name.

Return the class name : "MFnMessageAttribute".

Reimplemented from MFnAttribute.

MObject create ( const MString fullName,
const MString briefName,
MStatus ReturnStatus = NULL 
)

Creates a Message attribute object.

The create method needs to be called on a per node basis. That means if you want to create and add the same attribute to multiple nodes, you need to call the create method for each node to get a unique MObject back. If you call create just once and add the attribute to multiple nodes, Maya will encounter a fatal error.

Parameters:
[in] fullName The full name of the attribute
[in] briefName The brief name of the attribute
[out] ReturnStatus Status code for the operation.
Returns:
The newly created Message attribute object.
Status Codes:

MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute
MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute MFnMessageAttribute