Public Member Functions | Protected Member Functions

MFnLayeredShader Class Reference

Search for all occurrences

Detailed Description

Manage Layered shaders.

MFnLayeredShader facilitates creation and manipulation of dependency graph nodes representing layered shaders.

#include <MFnLayeredShader.h>

Inheritance diagram for MFnLayeredShader:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual MFn::Type  type () const
  Function set type.
virtual  ~MFnLayeredShader ()
  Destructor.
  MFnLayeredShader ()
  Default constructor.
  MFnLayeredShader (MObject &object, MStatus *ReturnStatus=NULL)
  Constructor.
MObject  create (bool UIvisible=true, MStatus *ReturnStatus=NULL)
  Creates a new layered shader dependency graph node and adds it to the dependency graph.
short  compositingFlag (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "compositingFlag" attribute of a shader node.
MStatus  setCompositingFlag (const short &cflag)
  Sets the value of the "compositingFlag" attribute of a shader node.
MColor  color (unsigned int lIndex=0, MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "color" attribute of a shader node.
MStatus  setColor (const MColor &col, unsigned int lIndex=0)
  Sets the value of the "color" attribute of a shader node.
MColor  transparency (unsigned int lIndex=0, MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "transparency" attribute of a shader node.
MStatus  setTransparency (const MColor &transp, unsigned int lIndex=0)
  Sets the value of the "transparency" attribute of a shader node.
MColor  glowColor (unsigned int lIndex=0, MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "glowColor" attribute of a shader node.
MStatus  setGlowColor (const MColor &glow_color, unsigned int lIndex=0)
  Sets the value of the "glowColor" attribute of a shader node.
MColor  hardwareColor (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "hardwareColor" attribute of a shader node.
MStatus  setHardwareColor (const MColor &hardware_color)
  Sets the value of the "hardwareColor" attribute of a shader node.
MColor  hardwareShader (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "hardwareShader" attribute of a layered shader node.
MStatus  setHardwareShader (const MColor &hardware_shader)
  Sets the value of the "hardwareShader" attribute of a shader node.
  MFnLayeredShader (const MObject &object, MStatus *ReturnStatus=NULL)
  Constructor.

Protected Member Functions

virtual const char *  className () const
  Class name.

Constructor & Destructor Documentation

MFnLayeredShader ( MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:
MFnLayeredShader ( const MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:

Member Function Documentation

MFn::Type type ( ) const [virtual]

Function set type.

Return the class type : MFn::kLayeredShader.

Reimplemented from MFnDependencyNode.

const char * className ( ) const [protected, virtual]

Class name.

Return the class name : "MFnLayeredShader".

Reimplemented from MFnDependencyNode.

MObject create ( bool  UIvisible = true,
MStatus ReturnStatus = NULL 
)

Creates a new layered shader dependency graph node and adds it to the dependency graph.

If the UIvisible parameter is true, the new node will be connected to the shader classification node (which allows the UI to recognize the node as a shader). If UIvisible is false, the node will be created in isolation.

Parameters:
[in] UIvisible determines whether or not the new node will be connected to the shader classification node.
[out] ReturnStatus return status
Returns:
MObject representing the new dependency node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kInsufficientMemory ran out of memory
  • MS::kNoModelActive no model is currently active
  • MS::kLicenseFailure application not licensed for attempted operation
  • MS::kFailure the new node could not be created, or the new node could not be added to the dependency graph, or the new node could not be connected to the classification node.
short compositingFlag ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "compositingFlag" attribute of a shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "compositingFlag" attribute of the shader node.
Status Codes:
MStatus setCompositingFlag ( const short &  cflag )

Sets the value of the "compositingFlag" attribute of a shader node.

Parameters:
[in] cflag value to which the attribute will be set.
Returns:
Return status
Status Codes:
MColor color ( unsigned int  lIndex = 0,
MStatus ReturnStatus = NULL 
) const

Retrieves the value of the "color" attribute of a shader node.

This attribute represents the surface color of the shader.

Parameters:
[in] lIndex Index of the shader's entry in the inputs attribute array element.
[out] ReturnStatus Status code.
Returns:
The value of the "color" attribute of the shader node.
Status Codes:
MStatus setColor ( const MColor col,
unsigned int  lIndex = 0 
)

Sets the value of the "color" attribute of a shader node.

Parameters:
[in] col Color.
[in] lIndex Index of the shader's entry in the inputs attribute array element.
Returns:
Status code.
Status Codes:
MColor transparency ( unsigned int  lIndex = 0,
MStatus ReturnStatus = NULL 
) const

Retrieves the value of the "transparency" attribute of a shader node.

This attribute represents the surface transparency of the shader.

Parameters:
[in] lIndex Index of the shader's entry in the inputs attribute array element.
[out] ReturnStatus Status code.
Returns:
The value of the "transparency" attribute of the shader node.
Status Codes:
MStatus setTransparency ( const MColor transp,
unsigned int  lIndex = 0 
)

Sets the value of the "transparency" attribute of a shader node.

Parameters:
[in] transp Value to which the attribute will be set.
[in] lIndex Index of the shader's entry in the inputs attribute array element.
Returns:
Status code.
Status Codes:
MColor glowColor ( unsigned int  lIndex = 0,
MStatus ReturnStatus = NULL 
) const

Retrieves the value of the "glowColor" attribute of a shader node.

This attribute represents the ambient color of the shader.

Parameters:
[in] lIndex Index of the shader's entry in the inputs attribute array element.
[out] ReturnStatus Status code.
Returns:
The value of the "glowColor" attribute of the shader node.
Status Codes:
MStatus setGlowColor ( const MColor glow_color,
unsigned int  lIndex = 0 
)

Sets the value of the "glowColor" attribute of a shader node.

Parameters:
[in] glow_color Color to which the attribute will be set.
[in] lIndex Index of the shader's entry in the inputs attribute array element.
Returns:
Status code.
Status Codes:
MColor hardwareColor ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "hardwareColor" attribute of a shader node.

This attribute represents the color of the material that appears in shaded mode.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "hardwareColor" attribute of the shader node.
Status Codes:
MStatus setHardwareColor ( const MColor hardware_color )

Sets the value of the "hardwareColor" attribute of a shader node.

Parameters:
[in] hardware_color value to which the attribute will be set.
Returns:
Return status
Status Codes:
MColor hardwareShader ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "hardwareShader" attribute of a layered shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "hardwareShader" attribute of the shader node.
Status Codes:
MStatus setHardwareShader ( const MColor hardware_shader )

Sets the value of the "hardwareShader" attribute of a shader node.

Parameters:
[in] hardware_shader value to which the attribute will be set.
Returns:
Return status
Status Codes:

MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader
MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader