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MFnAnisotropyShader Class Reference

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Detailed Description

Manage anisotropic shaders.

MFnAnisotropyShader facilitates creation and manipulation of dependency graph nodes representing anisotropy shaders.

#include <MFnAnisotropyShader.h>

Inheritance diagram for MFnAnisotropyShader:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual MFn::Type  type () const
  Function set type.
virtual  ~MFnAnisotropyShader ()
  Destructor.
  MFnAnisotropyShader ()
  Default constructor.
  MFnAnisotropyShader (MObject &object, MStatus *ReturnStatus=NULL)
  Constructor.
MObject  create (bool UIvisible=true, MStatus *ReturnStatus=NULL)
  Creates a new layered shader dependency graph node and adds it to the dependency graph.
MColor  tangentUCamera (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "color" attribute of a shader node.
MStatus  setTangentUCamera (const MColor &tangu_camera)
  Sets the value of the "color" attribute of a shader node.
MColor  tangentVCamera (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "transparency" attribute of a shader node.
MStatus  setTangentVCamera (const MColor &tangv_camera)
  Sets the value of the "transparency" attribute of a shader node.
float  correlationX (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "spreadX" attribute of a shader node.
MStatus  setCorrelationX (const float &correl_x)
  Sets the value of the "spreadX" attribute of a shader node.
float  correlationY (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "spreadY" attribute of a shader node.
MStatus  setCorrelationY (const float &correl_y)
  Sets the value of the "spreadY" attribute of a shader node.
float  roughness (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "roughness" attribute of a shader node.
MStatus  setRoughness (const float &roughness)
  Sets the value of the "roughness" attribute of a shader node.
float  rotateAngle (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "angle" attribute of a layered shader node.
MStatus  setRotateAngle (const float &rotate_angle)
  Sets the value of the "angle" attribute of a shader node.
float  refractiveIndex (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "fresnelRefractiveIndex" attribute of a layered shader node.
MStatus  setRefractiveIndex (const float &refractive_index)
  Sets the value of the "fresnelRefractiveIndex" attribute of a shader node.
bool  anisotropicReflectivity (MStatus *ReturnStatus=NULL) const
  Retrieves the value of the "anisotropicReflectivity" attribute of a layered shader node.
MStatus  setAnisotropicReflectivity (const bool &anisotropic_reflectivity)
  Sets the value of the "anisotropicReflectivity" attribute of a shader node.
  MFnAnisotropyShader (const MObject &object, MStatus *ReturnStatus=NULL)
  NO SCRIPT SUPPORT.

Protected Member Functions

virtual const char *  className () const
  Class name.

Constructor & Destructor Documentation

MFnAnisotropyShader ( MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:
MFnAnisotropyShader ( const MObject object,
MStatus ReturnStatus = NULL 
)

NO SCRIPT SUPPORT.

Class constructor that initializes the function set to the given MObject.

Constructor

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:

Member Function Documentation

MFn::Type type ( ) const [virtual]

Function set type.

Return the class type : MFn::kAnisotropy.

Reimplemented from MFnDependencyNode.

const char * className ( ) const [protected, virtual]

Class name.

Return the class name : "MFnAnisotropyShader".

Reimplemented from MFnDependencyNode.

MObject create ( bool  UIvisible = true,
MStatus ReturnStatus = NULL 
)

Creates a new layered shader dependency graph node and adds it to the dependency graph.

If the UIvisible parameter is true, the new node will be connected to the shader classification node (which allows the UI to recognize the node as a shader). If UIvisible is false, the node will be created in isolation.

Parameters:
[in] UIvisible determines whether or not the new node will be connected to the shader classification node.
[out] ReturnStatus return status
Returns:
MObject representing the new dependency node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kInsufficientMemory ran out of memory
  • MS::kNoModelActive no model is currently active
  • MS::kLicenseFailure application not licensed for attempted operation
  • MS::kFailure the new node could not be created, or the new node could not be added to the dependency graph, or the new node could not be connected to the classification node.
MColor tangentUCamera ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "color" attribute of a shader node.

This attribute represents the surface color of the shader.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "color" attribute of the shader node.
Status Codes:
MStatus setTangentUCamera ( const MColor tangu_camera )

Sets the value of the "color" attribute of a shader node.

Parameters:
[in] tangu_camera value to which the attribute will be set.
Returns:
Return status
Status Codes:
MColor tangentVCamera ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "transparency" attribute of a shader node.

This attribute represents the surface transparency of the shader.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "transparency" attribute of the shader node.
Status Codes:
MStatus setTangentVCamera ( const MColor tangv_camera )

Sets the value of the "transparency" attribute of a shader node.

Parameters:
[in] tangv_camera value to which the attribute will be set.
Returns:
Return status
Status Codes:
float correlationX ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "spreadX" attribute of a shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "spreadX" attribute of the shader node.
Status Codes:
MStatus setCorrelationX ( const float &  correl_x )

Sets the value of the "spreadX" attribute of a shader node.

Parameters:
[in] correl_x value to which the attribute will be set.
Returns:
Return status
Status Codes:
float correlationY ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "spreadY" attribute of a shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "spreadY" attribute of the shader node.
Status Codes:
MStatus setCorrelationY ( const float &  correl_y )

Sets the value of the "spreadY" attribute of a shader node.

Parameters:
[in] correl_y value to which the attribute will be set.
Returns:
Return status
Status Codes:
float roughness ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "roughness" attribute of a shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "roughness" attribute of the shader node.
Status Codes:
MStatus setRoughness ( const float &  roughness )

Sets the value of the "roughness" attribute of a shader node.

Parameters:
[in] roughness value to which the attribute will be set.
Returns:
Return status
Status Codes:
float rotateAngle ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "angle" attribute of a layered shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "angle" attribute of the shader node.
Status Codes:
MStatus setRotateAngle ( const float &  rotate_angle )

Sets the value of the "angle" attribute of a shader node.

Parameters:
[in] rotate_angle value to which the attribute will be set.
Returns:
Return status
Status Codes:
float refractiveIndex ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "fresnelRefractiveIndex" attribute of a layered shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "fresnelRefractiveIndex" attribute of the shader node.
Status Codes:
MStatus setRefractiveIndex ( const float &  refractive_index )

Sets the value of the "fresnelRefractiveIndex" attribute of a shader node.

Parameters:
[in] refractive_index value to which the attribute will be set.
Returns:
Return status
Status Codes:
bool anisotropicReflectivity ( MStatus ReturnStatus = NULL ) const

Retrieves the value of the "anisotropicReflectivity" attribute of a layered shader node.

Parameters:
[out] ReturnStatus return status
Returns:
The value of the "anisotropicReflectivity" attribute of the shader node.
Status Codes:
MStatus setAnisotropicReflectivity ( const bool &  anisotropic_reflectivity )

Sets the value of the "anisotropicReflectivity" attribute of a shader node.

Parameters:
[in] anisotropic_reflectivity value to which the attribute will be set.
Returns:
Return status
Status Codes:

MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader
MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader MFnAnisotropyShader