pymel.core.nodetypes.PolyEditEdgeFlow

Inheritance diagram of PolyEditEdgeFlow

class PolyEditEdgeFlow(*args, **kwargs)

class counterpart of mel function polyEditEdgeFlow

Edit edges of a polygonal object to respect surface curvature.

MAttrClass = Enum( EnumValue('MAttrClass', 1, 'localDynamicAttr'), EnumValue('MAttrClass', 2, 'normalAttr'), EnumValue('MAttrClass', 3, 'extensionAttr'), EnumValue('MAttrClass', 4, 'invalidAttr'))
MdgTimerMetric = Enum( EnumValue('MdgTimerMetric', 0, '_callback'), EnumValue('MdgTimerMetric', 1, '_compute'), EnumValue('MdgTimerMetric', 2, '_dirty'), EnumValue('MdgTimerMetric', 3, '_draw'), EnumValue('MdgTimerMetric', 4, '_fetch'), EnumValue('MdgTimerMetric', 5, '_callbackViaAPI'), EnumValue('MdgTimerMetric', 6, '_callbackNotViaAPI'), EnumValue('MdgTimerMetric', 7, '_computeDuringCallback'), EnumValue('MdgTimerMetric', 8, '_computeNotDuringCallback'))
MdgTimerState = Enum( EnumValue('MdgTimerState', 0, 'off'), EnumValue('MdgTimerState', 1, 'on'), EnumValue('MdgTimerState', 2, 'uninitialized'), EnumValue('MdgTimerState', 3, 'invalidState'))
MdgTimerType = Enum( EnumValue('MdgTimerType', 0, '_self'), EnumValue('MdgTimerType', 1, '_inclusive'), EnumValue('MdgTimerType', 2, '_count'))
caching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyEditEdgeFlow

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyEditEdgeFlow

getNodeState(**kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyEditEdgeFlow

setNodeState(val=True, **kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyEditEdgeFlow

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