Detach and reattach to skeletons

 
 
 

Detaching a skeleton from its skin objects unlocks the transform attributes of the objects so that you can reposition them. Unlike detaching skin, detaching skeletons preserves the rigid skin point sets and the rigid skin point weights. Detaching and reattaching a skeleton is especially useful if you want to move, rotate, or scale the skin objects directly while not changing which joints influence which rigid skin points.

To detach skeleton

  1. Select the skeleton’s root joint, or any joint on the skeleton.
  2. Select Skin > Edit Rigid Skin > Preserve Skin Groups > Detach Skeleton.

To reattach skeleton

  1. Select the skeleton’s root joint, or any joint on the skeleton.
  2. Select Skin > Edit Rigid Skin > Preserve Skin Groups > Reattach Skeleton.

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