Hypershade main toolbar

 
 
 

These are the buttons on the Hypershade main toolbar. For more information about Hypershade, see Hypershade window.

Create Bar On/Off

Displays or hides the Create Bar. See Create bar.

Show top and bottom tabs

Show top and bottom tabs

Show top tabs only

Show bottom tabs only

Select these buttons to show the top tabs (containing rendering components) or the bottom tab (Work area tab) or to display both sets of tabs.

You can also access these functions from the Tabs menu in the Hypershade menu bar.

Show Previous Graph, Show Next Graph

Show Previous Graph

Show Next Graph

These work just like Back and Forward page commands in a web browser. As you graph and work with networks in the Work Area, Hypershade remembers the networks that have been shown. Use Show Previous Graph to step back through the networks. Use Show Next Graph to move forward through the networks.

The hot keys for the Show Previous Graph and Show Next Graph operations are "[" and "]" respectively.

You can also access these functions from the Graph menu of the Hypershade menu bar.

Clear Graph

Clears the current Hypershade layout.

You can also access this function from the Hypershade menu bar (Graph > Clear Graph).

Rearrange Graph

Rearranges the nodes in the current layout to display all nodes and networks.

You can also access this function from the Hypershade menu bar (Graph > Rearrange Graph).

Graph Materials on Selected Objects

Displays the Hypershade layout of nodes and, or shading networks for the selected objects.

You can also access this function from the Hypershade menu bar (Graph > Graph Materials on Selected Objects).

Input Connections

Displays only the input connections of selected nodes. See also Input Connections.

For more information on render node connections, see Render node connections.

You can also access this function from the Hypershade menu bar (Graph > Input Connections).

Input and Output Connections

Displays the input and output connections of the selected nodes. See also Input and Output Connections.

For more information on render node connections, see Render node connections.

You can also access this function from the Hypershade menu bar (Graph > Input and Output Connections).

Output Connections

Displays only the output connections of selected nodes. See also Output Connections.

For more information on render node connections, see Render node connections.

You can also access this function from the Hypershade menu bar (Graph > Output Connections).

Create asset from selected nodes

Adds a new asset to the Work Area and adds any selected nodes to it. Node connections between the original nodes are maintained. In addition, unique attributes can be added to the asset.

Remove selected asset(s)

Removes the selected asset from the Hypershade. Connections to and from nodes inside of the asset are unaffected.

When the asset is nested within one or more other assets, the nodes within the asset being removed are moved into the parent asset one level up in the hierarchy.

Collapse selected asset(s)

Reduces the selected asset to the size of one node. All nodes within the asset are not displayed but instead represented by the asset. The asset is differentiated from other nodes in the Input/Output connections graph by its thick, round-cornered border.

Expand selected asset(s)

Increases the display size of the selected asset(s) to display all of the nodes within.

See Assemble nodes into logical groupings using assets in the Hypershade for more information on how to use assets.

Tip

You can double-click the asset to toggle between the collapsed view and the expanded view.

Hypershade tab filter

Every scene tab (also called an Asset tab) in Hypershade has controls for filtering the nodes displayed in the tab (similar to the ones in HyperGraph).

By default, each scene tab has an implicit filter that is determined by the tab type specified when the tab was created (or by the default tabs when the scene was first created). The tab only displays nodes that pass this filter, and you cannot disable this filter. For example, a Materials tab shows only material nodes.

However, you can filter the nodes in a tab by name (in the text box) or by type (with the Show button).

At any given time, one or more of these filters can apply to each scene tab. Only nodes that pass all of the applied filters are displayed. You can clear filters at any time.

Clear button

Click to clear any applied filters (beyond the implicit one) and return the tab to its default contents.

The text box

Lets you type in a character string, which can be a regular expression, to specify by name the nodes to be shown. Only nodes whose name matches the character string are displayed in the tab.

Show button

Shows a menu from which you can select the types of nodes to be shown.

Objects

Choose which object types to show. Select Clear Below to turn off all filters.

Invert Shown

Reverse the filters so visible objects are invisible and invisible objects are visible.

Show All

Turns off all filters in the Show menu.

Show Selected Type(s)

Shows only object types of the same type as the current selection.

Create Entry

Lets you save the current filter with a name.

Delete Entry

Lets you delete a saved filter.

Show Auxiliary nodes

Shows node types that are normally not shown because they are rarely needed (such as underworld nodes).

Auxiliary nodes

Lets you set what nodes are considered "auxiliary".

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License