Limitations
            
 
               - Geometry types other than implicit spheres and NURBS objects are not currently supported. To use another type of surface,
                  convert it to a NURBS surface. 
               
- Performance can degrade as the number of vertices in the sculpt tool and/or the object being deformed increase. 
- For best results use closed, convex objects as sculpting tools. 
 
          
            Advanced
            
 
               - You can have multiple sculpt deformers deforming the same object. 
- You can use the connection editor or the MEL connectAttr command to manually connect a different object as the sculpt tool.
 
          To create a sculpt deformer
         
         
            - Select one or more deformable objects. 
- Do either of the following:  
            
- (Optional) If you open the creation options, you can also do the following: 
                  - Select  to save the creation options without creating a sculpt deformer and keep the options window open. 
                  
- Select  to reset the options to their default and keep the options window open. 
                  
- Click  to create a sculpt deformer. The options window closes. 
                  
- Click  to create a sculpt deformer and keep the options window open. 
                  
- Click  to close the window. 
                  
 
WarningAvoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create
               a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the
               deformable object’s topology before you begin using deformers. Save a copy of the object in case you want to do further modeling
               later on. 
            
         To use a NURBS or polygon object as the sculpt tool for your sculpt deformer
         
         
            - Select the object to deform, and then the NURBS surface or polygon mesh to use as the sculpting tool. 
- Select Create Deformers > Sculpt Deformer >  . .The  window appears. 
                
- Turn on the  Sculpt tool option. 
               Warning 
                     If you use a non-convex closed object as your secondary NURBS or Polygon Sculpt object, undesirable results may occur. 
                      
 
- Click . 
            
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License