Create sculpt deformers

 
 
 

Limitations

Advanced

To create a sculpt deformer

  1. Select one or more deformable objects.
  2. Do either of the following:
  3. (Optional) If you open the creation options, you can also do the following:
    • Select Edit > Save Settings to save the creation options without creating a sculpt deformer and keep the options window open.
    • Select Edit > Reset Settings to reset the options to their default and keep the options window open.
    • Click Create to create a sculpt deformer. The options window closes.
    • Click Apply to create a sculpt deformer and keep the options window open.
    • Click Close to close the window.
WarningAvoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. Save a copy of the object in case you want to do further modeling later on.

To use a NURBS or polygon object as the sculpt tool for your sculpt deformer

  1. Select the object to deform, and then the NURBS surface or polygon mesh to use as the sculpting tool.
  2. Select Create Deformers > Sculpt Deformer > .

    The Sculpt Options window appears.

  3. Turn on the Use secondary NURBS or Polygon Object Sculpt tool option.
    Warning

    If you use a non-convex closed object as your secondary NURBS or Polygon Sculpt object, undesirable results may occur.

  4. Click Create.

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