The following are solutions to problems you may encounter when using Hair.
If you set the Output to NURBS Curves when creating hair, and you created a lot of hair, the simulation may be slow to initialize. The workaround is to set the Output to Paint Effects and NURBS Curves and hide the curves when running the simulation.
When using Lock Length on NURBS curves, Undo won’t work properly. The workaround is to move CVs slightly and then turn on Lock Length.
When you’re playing the hair simulation, if any hairs are unruly or won’t relax, you can do any of the following:
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License