Here are some suggestions for optimizing rendering times:
         
            - Use internal lights on the fluid instead of a Maya light, especially if you have a lot of lights, or you are using expensive
               light types (like area lights). To use an internal light, turn  off in the  section of the fluidShape .
            
- Lower the  setting as needed to speed up preview renders.
               In general, lower the  until you see dotty artifacts, especially along the fluid edges, then increase it a bit. You can then try increasing the
                  . A low adaptive tolerance is useful when you have a fluid with sudden boundaries. Both  and  affect the shadow quality.
                
- Raytracing with  turned on in the  section of the fluidShape  can increase rendering time. 
            
- Avoid the . Use  instead, with  turned on. 
            
- Try using the  attribute in the  section of the  of the fluid. This may work well when you have a soft edged fluid (a hard edge will need anti aliasing). The fluid might
               look acceptable with  and  both set to 1. In some cases, this could half the render time.
            
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License