Global illumination and caustics

 
 
 

Specify objects to participate in global illumination and caustics

By default all objects participate in photon tracing for global illumination and caustics. Typically, not all are required for you to achieve the look you want. You can specify exactly which objects cast and, or receive photons to reduce the rendering load.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License