Create polygon primitives interactively

 
 
 

You can position, scale, and adjust various attributes on primitives as you create them using the Interactive Creation feature. Interactive Creation is turned on by default.

The Interactive primitive creation feature lets you create primitives in two ways:

The Exit on Completion option (turned on by default) automatically exits the primitive creation tool once you have created the primitive. If you want to create multiple primitives, turn off Create > Polygon Primitives > Exit on Completion.

NoteIn pre-8.0 versions of Maya, primitives were created at the origin (0, 0, 0) by default.

If you prefer to have primitives created at the origin with options set by Create > Polygon Primitives > Primitive Shape > , select Create > Polygon Primitives > Interactive Creation to turn off the Interactive Creation feature.

You can also turn the Interactive Creation feature on and off for polygon primitives from the marking menu by selecting + .

For more information, see Create polygon primitives using the Create menu.

The steps for creating a polygon primitive interactively consist of multiple click-drag operations in the scene view. The number of click-drag operations varies depending on the primitive type:

NotePressing Enter at any point during the interactive creation process immediately completes the primitive creation and skips any remaining attributes.

If you want to skip interactively setting an attribute during the interactive creation process, single-click with your mouse to move to the next step.

Before you start:

When the primitive creation steps are complete, the wireframe color for the primitive changes from a bright green to the green color for an actively selected object.

Tip

To set the axis for your primitive during interactive creation, you can use the orthogonal views. Whichever view you create your primitive in—top, front, or side—is the way your primitive’s axis will be aligned (y, z, or x).

Note

Primitives with caps (Pyramid,Cylinder, Cone, Pipe) have an additional attribute called Adjust cap subdivisions after create that is turned off by default. When you turn this feature on in the primitive’s tool options window, an additional step is added to the interactive creation process for those primitive types.

Holding down the Shift and Control keys during primitive creation has the following effect:

Modifier key Effect

(None)

Grows plane and cube primitives from one corner. Grows all other primitives from their center.

Control

Grows plane and cube primitives from their center. (No effect on all other primitives.) When adjusting primitive attributes in subsequent interactive steps, pressing the Control key momentarily reduces the mouse speed.

Shift

Constrains all primitives to three-dimensional equilateral proportions and grows them from their base. When adjusting primitive attributes in subsequent interactive steps, pressing the Shift key momentarily increases the mouse speed.

Control + Shift

Constrains all primitives to three-dimensional equilateral proportions and grows them from their center.

To create a polygon primitive with a single click

  1. Select Create > Polygon Primitives > Interactive Creation. (Ensure that a check mark appears beside the Interactive Creation menu item)

    If you want to change the settings that the polygon primitive is created with, such as Divisions or Texture Mapping, select Create > Polygon Primitives > Primitive Shape > .

    There are specific single-click settings for primitive creation.

  2. Click in the scene view to create the primitive.

To create multiple polygon primitives interactively

  1. Select Create > Polygon Primitives > Exit on Completion to turn off the feature. (Ensure that a check mark does not appear beside the Exit on Completion menu item.)

You can create multiple polygon primitives in succession without having to return to the Polygon Primitive menu or Shelf.

Useful interactive creation options

During interactive primitive creation, you can snap the polygon to existing objects in the scene. You have the following options (click the icon in the Status line or press the hotkey). Snap to:

These features let you snap to a projected point on the line or plane defined by any other object in your scene while you create the primitive. For example, you could create a cylinder to act as a telescope on the dome of an observatory.

TipSome grid snap operations may limit the interactive primitive creation in the perspective view. For example, if you turn on grid snap and interactively create the base of a cube, you will not be able to vertically drag to create the height component if the grid snap option is left on while working in the perspective view.

Instead, create the base of a cube in the perspective view, then switch to a front or side orthographic view to snap the height of the cube using the grid as a reference.

For more information, see Snap to the grid, a curve, points, a view plane, or the center of a geometry and Snapping with live objects.

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