If you want one team to work on animation while another works on a model with strokes on it (for example a head of hair), there are two approaches you can take: reference a model with or without attached
Paint Effects.
You cannot start these methods mid-project.
To reference a model with
- Create the model in its base pose.
- Paint strokes on the model and modify them as desired.
- Save this scene using a name that identifies it as the model with strokes (for example, BasePaintEffectsModel).
- Create a new scene and reference the scene with the model with strokes (File > Create Reference).
- Animate the new scene and save it using a name that identifies it as the animated scene (for example, AnimPaintEffectsModel).
- Repeat steps 4 and 5 for any other scenes using the model with strokes.
When you modify the strokes on the base pose model, the models in the animated scenes will be updated.
To reference a model without
- If the animator does not have , unload and create the model.
- Save the scene using a name that identifies it as the model without strokes on it (for example, noPaintEffectsModel).
- Create a new scene and reference the scene with the model without strokes (File > Create Reference).
- Save this new scene using a name that identifies it as the model with Strokes (for example, PaintEffectsModel).
- Send the non-paint effects scene to the animator.
- Paint strokes on the scene and modify them as desired.
- When the animator has finished animating the non-paint effects model, replace the original scene with no strokes with the animator’s updated scene. The strokes in the scene with will now be applied to the animated model.
Note
The parameterization of the model must not change.
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