Create wakes

 
 
 

Create wakes for ponds and oceans.

Create Pond wakes

To place a Wake fluid in a Pond

  1. Create a Pond fluid by selecting Fluid Effects > Pond > Create Pond.

    A pond appears in your scene view.

  2. Select the Pond or an object you want to link to the Wake fluid.
  3. Create a wake by selecting Fluid Effects > Pond > Create Wake > .

    The Create Pond Wake options window appears.

  4. Set the wake options. See Fluid Effects > Pond > Create Wake.
  5. Do one of the following:
    • Click Create Wake to place a Wake fluid emitter in the current pond, or to place the Wake fluid emitter in your scene and parent it to a selected object.

      The Create Pond Wake options window closes.

    • Click Apply to place a Wake fluid emitter in the current pond, or to place the Wake fluid emitter in your scene and parent it to a selected object.

      The Create Pond Wake options window remains open.

    • Click Close to disregard any changes made to the Create Pond Wake options, and close the Create Pond Wake options window.
  6. Set the Wake attributes.

For more information see fluidEmitter.

Create an Ocean wake

To place a Wake fluid in an Ocean

  1. Create an Ocean by selecting Fluid Effects > Ocean > Create Ocean.

    An Ocean appears in your scene view.

  2. Create a wake by selecting Fluid Effects > Ocean > Create Wake > .

    The Create Ocean Wake options window appears.

  3. Set the wake options. See Fluid Effects > Ocean > Create Wake.
  4. Do one of the following:
    • Click Create Ocean Wake to place a Wake fluid container in the current Ocean.

    The Create Ocean Wake options window closes.

    • Click Apply to place a Wake fluid container in the current Ocean.

    The Create Ocean Wake options window remains open.

    • Click Close to disregard any changes made to the Create Ocean Wake options, and close the Create Ocean Wake options window.
  5. Set the Wake attributes.

For more information see fluidEmitter.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License