Geometry Cache > Merge Caches

 
 
 

Merges your current object’s enabled geometry caches and disables the cache nodes that are merged. By default, this operation does not delete any of your geometry cache nodes. See Merge geometry caches and Merge geometry cache clips.

Geometry Cache > Merge Caches >

Opens the Merge Geometry Cache Options window. This window lets you specify the name, type, and location-on-disk of the merged geometry cache you want to create.

Cache Directory

Specifies the location on your server or local disk to which the merged geometry cache you want to create is saved. The folder icon () allows you to browse to a different directory than the default.

Cache Name

Specifies the base name for the merged geometry cache you want to create.

Use Cache Name as Prefix

Sets the Cache Name as a prefix. When on, the base names of your merged geometry caches are the current objects’ names plus the specified Cache Name as a prefix. For example, the merged cache file names for an object named Ball with the prefix ted are as follows: ted_Ball1, ted_Ball2, ted_Ball3 and so on.

Cache format

Specifies the Maya cache format.

mcx

Creates cache files that use 64-bit indices. These cache files can exceed 2.0 GB.

mcc

Creates cache files that use 32-bit indices. These cache files cannot exceed 2.0 GB.

File Distribution

Set one of the following options:

One File Per Frame

Specifies that one merged geometry cache file per frame of the specified Cache Time Range is created.

One File

Specifies that one merged geometry cache file for the specified Cache Time Range is created.

One File per Geometry

When on, one merged geometry cache file (if One File is on) or one merged geometry cache file per frame (if One File Per Frame is on) for each of the selected objects, for the specified Cache Time Range, is created.

When off, one merged geometry cache file (if One File is on) or one merged geometry cache file per frame (if One File Per Frame is on) for all the selected objects, for the specified Cache Time Range, is created.

This option is only available when multiple objects are selected.

Cache Time Range

Set one of the following options:

Render Settings

Specifies that your current Render Settings determine the Cache Time Range.

Time Slider

Specifies that the current playback range in your Time Slider determines the Cache Time Range.

Start/End

Specifies that the range of frames between (and including) the specified Start and End times determines the Cache Time Range.

Start/End

These fields let you specify a Start and End time for the Cache Time Range.

Evaluate every frame(s) and Save every evaluation(s)

When creating a geometry cache, one sample of your object’s deformations is taken every frame and saved to your cache by default.

Evaluate every frame(s) specifies how often samples are taken during geometry cache creation. For example, a value of 2 caches the deformations of the current object at every other frame of the Cache Time Range.

Save every evaluation(s) specifies which samples are saved during geometry cache creation. For example, a value of 2 specifies that only every other sample specified by the Evaluate every frame(s) option is saved to your geometry cache.

For more information, see Geometry cache creation.

Delete existing caches after merge

Specifies that all your enabled geometry cache nodes are deleted when the merged cache is created. However, your geometry caches on disk are preserved.

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