Using render layers with your re-combination

 
 
 

You can add a render layer to your re-combination. In this example, a rim light has been added to a separate layer, with final gather disabled as an override.

To add this render layer to your re-combination

  1. Select your render layer.
  2. In the Render View, select Render Target > None.
  3. Click . This renders the output of the selected layer.
  4. With the layer selected, create a new render pass of type Beauty. By having the layer selected when you create your render pass, the pass is automatically associated with the layer.
    Tip You can also + drag a render layer to a render pass to associate that pass with the render layer.
  5. In the Render View, select Render Target > None.
  6. Click . This renders out the Beauty pass for the layer.
  7. Add the Beauty pass to the top of the Layered Texture node and use Add as the Blend Mode.
  8. Ensure that your Layered Texture is connected to your Render Target.
    TipThe render layer node is connected to its pass node which is connected to the Layered Texture node.
  9. In the Render View, select Render Target > renderTarget1.
    NoteThe button in the Render View toolbar should be locked for this render because all of your render pass results are already up to date and you are only working with the compositing graph.
  10. Click .

The Render Target renders as follows.

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