
You can optimize the performance of Viewport 2.0 by doing the following:
and enabling the Remove duplicate: Shading networks option.
> Bake Resolution for Unsupported Texture Types settings.
> Performance. The Depth Peeling option provides high transparency quality but with a performance cost.
) can be disabled for better performance. Enable these options for better visual quality and disable them for better performance.
When working with the DirectX 11 AutodeskUberShader, mip map generation is enabled by default to provide better texturing
quality for objects far away. You can disable mip map generation to improve performance; however, you may see a moire pattern
for far away textures. In the <maya directory>\presets\HLSL11\examples\AutodeskUberShader.fxo file, set #define NumberOfMipMaps 1.
To accelerate performance, use of Smooth Mesh Preview is not recommended when tessellation is enabled in an effects shader.
The dx11Shader node supports both uncompiled (.fx) and compiled (.fxo) effects. For large scenes and complex shaders, use only compiled effects.

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