Create Bullet Soft Bodies

 
 
 

You can create Bullet soft bodies from Maya polygon meshes. When a soft body is created, a new mesh node, identified by the original polygon object name, suffixed with Solved is also created.

This object is the mesh that is deformed by the Bullet soft body simulation. Polygon planes work well as cloth soft bodies, although any polygon mesh can be used.

To create a soft body

  1. Select the polygon mesh you want to use as a soft body.
  2. Select Bullet > Create Soft Body. The Create Soft Body Options window appears.
  3. Configure your soft body options and click Apply and Close.

See Soft Body Properties for information about configuring soft body options and Use Soft Body to Create a Cloth Simulation for an example Soft Body workflow.

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