Define roll bone behavior

 
 
 

Roll bone controls in the Attribute Editor let you define how you want a character's roll bones to behave as you rotate the character limbs. See also Role nodes.

To define roll bone behavior

  1. In the Character Controls, ensure the character you want to work with is selected as the Current character.
  2. Select > Edit > Definition > Edit Properties.
  3. In the HIKProperties tab in the Attribute Editor, expand the Roll & Pitch heading.
  4. For each roll bone defined for your character, use the Roll sliders to define the degree to which each target roll bone is influenced when you rotate the associated character limb.

    For example, if there is a Left Forearm Roll bone defined, the Left Elbow Roll property controls the distribution between the left forearm roll and the elbow. Setting the Left Elbow Roll slider to 0.500 means that 50% of the left elbow roll will be distributed between the left forearm and the left elbow roll as you rotate the left arm.

    (If there is no Left Forearm Roll bone, then Left Elbow Roll controls the distribution between the left hand and the elbow.)

    NoteIf a roll bone is not defined for the current character, the associated Roll slider is not available for editing.

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