Bullet Physics Simulation Plug-in

 
 
 

Built from the Bullet physics library, the Maya Bullet plug-in lets you use the Bullet physics engine to create large-scale, highly-realistic dynamic and kinematic simulations. Bullet simulations can include interacting soft body and rigid body objects, as well as constrained collision objects, all contained in a single dynamic system within Maya.

Bullet automatically installs with Maya.

After you load the Bullet plug-in, you can create simulations for your Maya scenes or export them to the native .bullet file format. To export scenes or objects to the Bullet format, selectbullet from the File type list in the Export Selection Options and Export All Options windows.

Bullet incorporates Bullet version 2.8.1. To take full advantage of CPU and GPU simulation acceleration, your system's graphics must support OpenCL (Open Computing Language).

NoteMacintosh OSX continues to use Bullet vesrion 2.8.0

For information about loading the Bullet plug-in, see Load the Bullet plug-in.

For more information about Bullet Physics, see http://www.bulletphysics.org.

Bullet Solver

The Bullet solver is the central object in all dynamic simulations. It calculates the physics for the simulations through iterative time steps that use an object's current state to calculate its next state.

To set up a typical Bullet simulation, you create the rigid bodies and soft bodies, adjust their attributes, add any required constraints between the objects, and then play the simulation. Based on these settings and relationships, the solver updates the scene while advancing one frame at a time through the simulation.

See Solver Properties for information about the solver properties.

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