Create a fluid container with a fluid emitter

 
 
 

You can create a fluid container and add an emitter to it at the same time using the following procedure. The emitter is automatically parented to the container so they move together when you move the container.

To create a fluid container with a fluid emitter automatically connected to its center

  1. For a 3-dimensional fluid, select Fluid Effects > Create 3D Container with Emitter > .

    For a 2-dimensional fluid, select Fluid Effects > Create 2D Container with Emitter > .

    The Create Container with Emitter Options window appears.

  2. Modify options defining the size and resolution of the fluid container, if required. For information on the container options, see Fluid Effects > Create 3D Container with Emitter.
  3. Modify options defining the basic emitter attributes, if required. For information on the emitter options, see Fluid Effects > Create 3D Container with Emitter.
  4. Click Apply and Close.

    Maya creates the fluid container and fluid emitter, parenting the fluid emitter to the container. By default, Density and Velocity are set to Dynamic Grid with their values set to 0 in each of the voxels. Temperature and Fuel are set to Off.

  5. In the Playback area, click the Play button to view the fluid simulation.

    If you are in wireframe mode, the fluid displays as particles by default.

    To view the simulation as it would render, switch to shaded mode and in the Display area of the fluidShape Attribute Editor, change Shaded Display to As Rendered.

  6. Move the emitter (keeping it inside the fluid container), as appropriate, and modify fluid container and fluid emitter attributes to achieve the effect you want.
    Note

    If you turn on Auto Resize and Resize to Emitter, the fluid container automatically moves to the emitter's location. See Auto Resize.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License