Vertex Normal Method

 
 
 

Lets you set a default vertex normal method for polygons. Select from the following methods:

TipYou can set the default method for weighting vertex normals using the Default Vertex Normal Method preference in the Modeling preferences.

Unweighted
This method takes the normal from each connected face and adds them together. This was Maya's default method pre-2013. Select this preference if you want to match files from older versions of Maya.
Angle Weighted
This method calculates the angle of the corners of the polygons, and uses that as weight.
Area Weighted
This method uses the surface area of each adjacent face as weight. As a result, small polygons have little influence on the result and large polygons have a great influence on the result.
Angle and Area Weighted
This method combines the Angle Weighted and Area Weighted methods of evaluation. This is the default method.

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